I don't have much problem with there being a locked camera, as it can be unlocked at leisure. The thing that bothers me with it is that when the enemy model lunges forward to attack you, and the model jumps straight through your character (which it does in most cases on my pug) the camera spins around like a roller coaster. Every time.

I would love it if they fixed the camera where the enemy model is based, it doesn't have to jump around with the battle animations.