Quote Originally Posted by LessLoveLess8 View Post
Instructions for Major Graphics Enhancement:

Super Vibrant: http://sfx.thelazy.net/games/preset/698/
Color Boost: http://sfx.thelazy.net/games/preset/690/

SMAA to 0, and FXAA to 0, and Lumasharpen to 0
EDIT: Also change Bloom to 1 and HDR to 1 if it has not already been done


15. configure your graphics settings to turn off HDR, Turn off FXAA.

Hey SE, could you put some legit AA in your game by the DX11 release? It just took me a ridiculous amount of work to force it through without causing graphical issues.


Current Settings forced through GFX Card:

AntiAliasing:
AA mode - Enhance Application Settings
AA samples - Enhance Application Settings
Filter - Standard
Anti-Aliasing Method - Supersampling
Morphological Filtering - (ON fullscreen only)

Texture Filtering - Override application settings
Ansioscopic samples - 16x
Texture filter - High Quality
Surface Format Optimization - On

Frame Rate Control -
Wait for Vertical Sync - Always ON
OpenGL Tripple Buffering - ON

Tessalation
Tess - Override Application Settings
Maximum Tessalation - 64X



In Game Settings Change:

Turn off in game FXAA (like you would with SweetFX)
setting Tessalation settings will not work as first off that's a dx11 feature not a dx 9 feature and has to be coded into the game... *it will ignore the setting*

Smaa and FXAA is ignored at the control panel level even with overrides do to the fact the ingame as i stated in my previous post is done in software not hardware... Hence why when you turn it on or off at the driver level and leave it off in game it has 0 change..

Like a previous poster said your seeing that effect through morphological AA which is just a fancy way of saying were going to AA the whole gpu frame-buffer.. Which all your text + gfx are AA