The last F2P game Square-Enix developed was All the Bravest, so I don't really trust their ability to implement such a system without completely screwing everybody that plays.
The last F2P game Square-Enix developed was All the Bravest, so I don't really trust their ability to implement such a system without completely screwing everybody that plays.
I dunno man. Maybe because people are getting hacked on here they won't be staying lol.
I doubt it'll go f2p but it'll def lose a lot of folk if they don't get their act together.
Personally, I want FFXIV to stay in the Subscription-based Model. This is the reason I picked up this game. I have played quite a handful of F2Ps that started nice and all yet ended with the Pay-to-Win Model. Add to that, 95% of those who selected the Pay-to-Win Route never really had the SKILL to tackle the current end-game contents... All they had was the MONEY to bypass the skill needed for the content coupled with the arrogant attitude, of course.
Don't get me wrong here. I'm not saying all F2P Games are bad. When it all comes down to it, it's practically the community that makes current F2Ps not so worth it to play for long periods of time. As F2P is generally available for everyone to play, you get all kinds of people in the community. Whereas on a Subscription Model (what's the acronym for this? S2P / P2P, what?), chances that the community is as dirty as F2P is very slim as the subscription system is what keeps the trash-in-personality players out. I'd like to believe that everyone who will proceed in subscribing are not like the players I stated in my previous sentence.
That's all from me. It might be confusing but I hope you get the gist.
Comparing the success of World of Warcraft to that of Guild Wars 2 is like trying to compare the NFL to Pop Warner football. It is no secret that the popularity of Guild Wars 2 is quickly diminishing and I'm not sure what "proven stats" you are referring to as their player base is sub par compared to WoW.As far as the above post saying there is nothing worth a damn that was free, I bg to differ. Guild Wars 1 and 2 were both amazing games using the buy to play model, and they rival WoW, sitting at number 2 with proven stats. Lastly Wildstar is NCSoft and I have read more then one article saying it will be a BTP model just like gw.
Also, Wildstar is confirmed to be a subscription MMORPG http://www.gamespot.com/news/wildsta...ed-mmo-6413154
Another up and coming P2P MMORPG is The Elder Scrolls: Online. It would seem that the subscription based MMORPG model is very much alive & kicking.
Now as for your question about FFXIV going F2P, I read an interview from Yoshi P though I don't care to search for it right now. But to break it down, he did originally state that he'd shut the servers down before going F2P. However, he later went out to say that should he absolutely need to consider such a change in strategy then he would certainly do so. But it would be only under severe circumstances, and even then he would split the game up in the following manner: Separate servers for F2P & P2P players.
$15.00 per month is the norm for a subscription based MMORPG. The cost to efficiently run and maintain a server that is equipped to handle this sort of stress is certainly no minuscule amount. And that subscription fee goes to more than just access to their servers. It also provides you with access to these forums, customer support, bug fixes, server improvements, and probably the largest benefit: regular major content updates.
Hi,
I like the pay-2-play model, but I think it is a little bit expensive. I just be using one character and that's all. I don't need 8 characters neither 8 severs. If it possible that you guys come with a fee like $2.99 for just one character it will be great. I intent to keep playing this game for a long time.
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