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  1. #7
    Player
    Unaki's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    281
    Character
    Xystel Unaki
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Paladins are exceptionally strong tanks compared to Warriors when it comes to low-count fights, especially bosses due to them having a lot of mitigation.

    As a Paladin with only level 10 in Marauder this is what you have access to:

    -A permanent 20% reduction in damage received via Shield Oath
    -20% reduction in damage taken for 20 seconds via Rampart on a 90second CD
    -40% reduction in damage taken for 10 seconds via Sentinel on a 180second CD
    -60% increased block rate via Bulwark on a 180second CD which is good for when you have enough enmity to be able to spam Shield Swipe, our most cost efficient damage available and can keep threat regardless.
    -Cover which allows us to take all physical damage meant for another party member within 6 yalms.
    -Foresight from MRD which is the same as Rampart but on a 120second CD for us.
    -Bloodbath from MRD which gives us 25% of our damage dealt back as HP for 15 seconds. This ability alone can be used every time its up and at the beginning of the battle the enmity it generates is invaluable and eases any initial burst you might receive, lessening the chance of healers taking aggro from you.

    That is just the list of mitigation. We also have [b]Convalescence{/b] which gives an extra 30% to any healing we receive that, as far as I can tell, doesn't give any extra enmity to the one who healed you. Our Flash is also traited which adds a blind effect tot he enemies it hits, something that MRD can never get.
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    Last edited by Unaki; 09-15-2013 at 08:09 PM.