Hey Guys

first, sorry for my english, when i was in School, English was not a "must have" lession, so i never learnd english right, and most of it i learned by my self, but i still hope you understand what i try to say.

My Problem is, i love Warrior, i like this 2hand Axt Tank Style, buuut, Warrior itself compared to Paladin ist not really a Endgame Maintank.

Paladin has tons of abilities who increase his Defense.
Warrior has only one abilitie to do that.

So, SE tought, Warrior should be a "good Tank" with his selfheal, but he isn't.

I have 3 Ideas what should solve that Problem, and i hope you understand what i explain^^

1. The 5 Stack Wrath Buff, that gives us 15% more Heal, should be on Defiance, so that we have ALWAYS this 15% more Heal, and increase it to 20%.

Paladin take 20% less dmg
Warrior take 20% more heal

fair deal i think.

2. Warrior dont Need tons of Abilities to increase his Defense.
But we do Need a Buff for our Selfheal.

So, we took the 3%+ Heal pro Stack away from Infuriated buff, we Need to replace it with something.

My idea, 1% Max HP selfheal pro stack, so at 5 we take 5% max HP selfheal per Hit.
Maybe it sounds little bit OP, but hey, thats the only thing we have against Incoming dmg. And we Need to build it up, and we can loose this buff again when we use some Warrior abilities.

A Warrior with 6000 max HP will heal himself with every hit he does with 300HP.

The Paladin have Defeense Abilities who alows him to increase his block to 60%, or for 10sec almost invincible and so on. so i think 300HP all 2,5sec selfheal isnt that strong.

Besides, this would be the only possibility so that the healer feels a diffrence.

3. Bloodbath should be increase (for Warrior only) to 50% from 25%.
Why? cuz right not its just shit, sorry.

The Healer dont feel a diffrence if we have Bloodbath on us or not.
This self heal, 60HP there, 80HP here, 120HP (that was a crit) are way to low to feel a diffrence.


so, what do you think?

and again, sorry for my english

greets

Rios