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  1. #1
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    Join Date
    Mar 2011
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    Ul'Dah
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    I hope to god devs do not take anything from this thread.

    Secondly, to the OP; its important for you to find out why exactly you cant get optimal exp from certain mobs. There are two major problems that have nothing to do with difficulty. Not gonna tell you what it is... just gonna let you figure it out.
    (4)

  2. #2
    Player
    Lienn's Avatar
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    Mar 2011
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    Lienn Deleene
    World
    Gungnir
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    Alchemist Lv 50
    Quote Originally Posted by Kurokikaze View Post
    I hope to god devs do not take anything from this thread.
    Secondly, to the OP; its important for you to find out why exactly you cant get optimal exp from certain mobs. There are two major problems that have nothing to do with difficulty. Not gonna tell you what it is... just gonna let you figure it out.
    So that makes 2 of us! ^^
    (0)

  3. #3
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    Vanguard319's Avatar
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    Mar 2011
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    I've returned! First I find pants, then Louisoix dies for sending me to the void.
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    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Kurokikaze View Post
    I hope to god devs do not take anything from this thread.

    Secondly, to the OP; its important for you to find out why exactly you cant get optimal exp from certain mobs. There are two major problems that have nothing to do with difficulty. Not gonna tell you what it is... just gonna let you figure it out.
    I agree with your comment, there is no need to adjust mob toughness per level, if these ppl are looking for a challenging fight in this game, it's as easy as going somewhere OTHER than the usual camps, finding a mob that is 10~15 levels higher than you and voila! you have your epic battle that may very likely kill you if you screw up. case in point: I sometimes grind off Kobolds around Iron Lake. Next to nobody levels there, the enemies are at a level (lv 51-54) where Titan's rage could finish me off if I'm not careful (I was r42 arc when I first leveled there) More recently I soloed the Prince of Pestilence. I can gaurantee that was not an easy fight, and it took me about a good 15 minutes to kill it using a hit-and-run strategy, all the while losing about half or more of my hp every time.

    To summarize, the OP and the ppl nodding thier heads to it obviously aren't challenging themselves enough, even though the capability to do so is already in the game, adjusting the current mob difficulties won't satisfy them, as they would likely start killing weaker mobs, then start complaining about how they are too easy. Challenge comes to those who dare to push themselves beyond thier limits, not to those who expect someone else to give them one.
    (2)

  4. #4
    Player
    BlaiseLallaise's Avatar
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    Mar 2011
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    Ul'dah
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    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Vanguard319 View Post
    I agree with your comment, there is no need to adjust mob toughness per level, if these ppl are looking for a challenging fight in this game, it's as easy as going somewhere OTHER than the usual camps, finding a mob that is 10~15 levels higher than you and voila! you have your epic battle that may very likely kill you if you screw up. case in point: I sometimes grind off Kobolds around Iron Lake. Next to nobody levels there, the enemies are at a level (lv 51-54) where Titan's rage could finish me off if I'm not careful (I was r42 arc when I first leveled there) More recently I soloed the Prince of Pestilence. I can gaurantee that was not an easy fight, and it took me about a good 15 minutes to kill it using a hit-and-run strategy, all the while losing about half or more of my hp every time.

    To summarize, the OP and the ppl nodding thier heads to it obviously aren't challenging themselves enough, even though the capability to do so is already in the game, adjusting the current mob difficulties won't satisfy them, as they would likely start killing weaker mobs, then start complaining about how they are too easy. Challenge comes to those who dare to push themselves beyond thier limits, not to those who expect someone else to give them one.
    Well put. I have no problem running into challenges in FFXIV. Even on 1-star, doing leves in Nanawa Mines at and below r30 is a challenge to complete in time with all the additional aggro mobs running around. Either there exists a challenge, or I lack the skills to faceroll everything. Whichever it is, buffing mobs even more would make my life miserable.
    (0)

  5. #5
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Vanguard319 View Post
    I agree with your comment, there is no need to adjust mob toughness per level, if these ppl are looking for a challenging fight in this game, it's as easy as going somewhere OTHER than the usual camps, finding a mob that is 10~15 levels higher than you and voila! you have your epic battle that may very likely kill you if you screw up. case in point: I sometimes grind off Kobolds around Iron Lake. Next to nobody levels there, the enemies are at a level (lv 51-54) where Titan's rage could finish me off if I'm not careful (I was r42 arc when I first leveled there) More recently I soloed the Prince of Pestilence. I can gaurantee that was not an easy fight, and it took me about a good 15 minutes to kill it using a hit-and-run strategy, all the while losing about half or more of my hp every time.

    To summarize, the OP and the ppl nodding thier heads to it obviously aren't challenging themselves enough, even though the capability to do so is already in the game, adjusting the current mob difficulties won't satisfy them, as they would likely start killing weaker mobs, then start complaining about how they are too easy. Challenge comes to those who dare to push themselves beyond thier limits, not to those who expect someone else to give them one.
    you might have a point, if the exp wasnt capped at 10 levels higher. I can solo mobs 10 levels higher than me, duo its pretty feasible. but having the same limit with 8 people is just bad play.
    The op solution is basically to swap the stats of mobs, say 7 levels higher, and increase sp rewards to match, but honestly this is only a cosmetic change to make it so that what you can fight looks closer to the level she imagines, It would require rebalancing in a number of respects, most notably dlevel effects.
    Im not saying its a bad idea, it just seems easier that they remove the level cap, and let people get used to the idea that something their level is generally easy to kill, and doesnt give much exp.
    (0)

  6. #6
    Player
    Sirtis's Avatar
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    May 2011
    Location
    Gridania
    Posts
    30
    Character
    Sirtis Kruger
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Physic View Post
    you might have a point, if the exp wasnt capped at 10 levels higher. I can solo mobs 10 levels higher than me, duo its pretty feasible. but having the same limit with 8 people is just bad play.
    The op solution is basically to swap the stats of mobs, say 7 levels higher, and increase sp rewards to match, but honestly this is only a cosmetic change to make it so that what you can fight looks closer to the level she imagines, It would require rebalancing in a number of respects, most notably dlevel effects.
    Im not saying its a bad idea, it just seems easier that they remove the level cap, and let people get used to the idea that something their level is generally easy to kill, and doesnt give much exp.
    I am sure that the 10 level restriction is just one aspect of the method to keep people from power leveling. Currently I have no problems with the difficulty of the enemies in the game vs the reward. That being said, if there must be a change then I would support scaling the length/difficulty of the fight at at least the same rate as the reward (sp/exp/loot).

    Now as another alternative, which I would enjoy much much more, would be to keep the enemies as they are, but have a variety of pack sizes. For example, fighting off 2 of the same enemy is typically harder than 2 in a row and a great deal more fun. This would force the need to party at higher ranks even more though to deal with the increased damage taken or to control the fight better.

    As to the guy above me, we already have a hello kitty game.
    http://www.google.com/imgres?imgurl=...1t:429,r:0,s:0
    (0)

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