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  1. #11
    Player
    Aiyza's Avatar
    Join Date
    Jun 2013
    Location
    Ul'dah
    Posts
    117
    Character
    Aiyza Tenebrae
    World
    Behemoth
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Syx View Post
    There is no fix. There never will be. Accept it.
    There better be a fix. This game should be SLI/crossfire optimized. I can play much more taxing games on my computer and still be above 60+ fps but I randomly drop all the way down to 14 fps.Not even in towns...I can be standing in one place and my fps just drops. They need to fix this.
    (1)

  2. #12
    Player

    Join Date
    Aug 2013
    Posts
    12
    This just started happening to me too. Last weekend I would get great framerates in a city, now it's way down. The number of people on screen hasn't changed since last week, so it's something new.
    (0)

  3. #13
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by samfisher View Post
    It's not a CPU issue if CPU usage isn't above 60%.
    Wrong. The game barely uses more than one CPU core. If you have a Hyperthreaded i7, you'll never see the CPU meter go above 12.5% on the ffxiv process because it simply doesn't use the other cores at the same time. Albeit I'll give them credit for not being horrible about it. Other games I played also top out one cpu core, and completely screw up rendering the second any lag is encountered.

    Quote Originally Posted by Aiyza View Post
    There better be a fix. This game should be SLI/crossfire optimized. I can play much more taxing games on my computer and still be above 60+ fps but I randomly drop all the way down to 14 fps.Not even in towns...I can be standing in one place and my fps just drops. They need to fix this.
    You can't ever guarantee a SLI/Crossfire setup will work, as most peoples systems do not actually have the bandwidth required to utilize the second video card (SLI usually takes a x16 and a x4 and switches them into x8 and x8 mode) without crippling the first one. If the game is being limited by the PCIe lanes, then the Crossfire setup will not be any better.

    You actually need a very expensive computer rig to use two,three or four GPU's at maximum speed, by which by that time you're probably spent 600$ per video card and 2000$ on the CPU's. Trust me it's overkill.

    If the game achieves 30fps@1920x1080, then the game is operating as intended. If you get more, than you have a nice video card.

    As for FPS dropping in cities and in fields/FATE's, yes it does happen a bit, and this happens in other MMO's as well, it's usually not the video card but part of the networking code being in the rendering loop that results in the problem.
    (0)

  4. #14
    Player
    Vili's Avatar
    Join Date
    Mar 2011
    Posts
    86
    Character
    Vili Ragnarok
    World
    Excalibur
    Main Class
    Archer Lv 50
    Area: Revenant's Toll @ Crystal
    CPU: i7 4770K @ 4.5GHz ~ 40% CPU Utilization
    GPU: GTX680 SLI ~ 60-70% GPU Utilization
    Screen Resolution: 2560x1440
    FPS: 35-40
    Graphics Setting: Maximum Preset
    No matter what you do, it will always dip because the CPU can not tell the GPU's to draw the people fast enough. It is CPU bound when it comes to people. I overclocked from 4.5GHz to 4.7GHz just because I was curious and saw an increase of about 3-5FPS. So if you want more FPS, get a faster CPU. The game is not coded to make use of every CPU core. Someone said it was coded for only 1, I doubt that, I'm thinking more like 4 cores, but that is beside the point. There is no fix other than faster CPU speeds.
    (0)

  5. #15
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    It is also compounded by latency issues and such over the web. The server has to relay the positioning and such for all moving models on your screen--be that players, NPC's, Minions, Chocobo's, Monsters, etc--everything that you and/or other players might interact with requires a response from the server since it is not managed client side and then synched.

    It's a combination of a LOT of things adding up to a slow down in heavily congested areas, and not all of it is bound to your platform's hardware.
    (0)

  6. #16
    Player
    WhoIsTheGuest's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Lunariel Crystal
    World
    Masamune
    Main Class
    Conjurer Lv 50
    I am no expert in such matters...but perhaps this is neither caused by GPU CPU nor RAM, but the usual suspect: Harddisk read writes.
    Again, I am not really sure, just speculating:
    Everytime when you go into a town, certainly all the static models (such as buildings, NPC, etc) are already pre-loaded into memory during the loading screen. However, this does not apply to players, for a simple reason: no way to predict who will suddenly pops in your screen in an MMO.

    Most likely, the FPS loss in city is due to many players going in and out of your "range" at all times, and the PC is reading HDD for all kinds of model, texture and animations (character, hair, weapon, outfit, pets, you name it...).

    My "prove" of this:
    In Old Gridania, try to approach the market place from the Lancer's Guild.
    Around Lancer's Guild, not much people, FPS is smooth.
    Run towards market place at the south, start to get stuttering, but press onwards.
    Once your "range" covers the majority of market place, majority of the other players are already loaded, the FPS climbs back up again.

    If all character models and outfits are pre-loaded into memory, then perhaps with very good GPU CPU & RAM, the FPS will always be high.
    But obviously, this is not the case in MMORPG.

    I believe there's a way to achieve smooth FPS in cities, through RAM Disk.
    What RAM Disk does: loads all the game files into RAM, so that whenever some file is needed, it will search RAM instead of HDD.
    So if someone with over 16GB RAM tries out RAM Disk and share the result, perhaps we will know if HDD is truly the bottleneck.
    (0)
    Last edited by WhoIsTheGuest; 09-22-2013 at 01:21 PM.

  7. #17
    Player
    samfisher's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Currently Samfisher
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by KisaiTenshi View Post
    Wrong. The game barely uses more than one CPU core. If you have a Hyperthreaded i7, you'll never see the CPU meter go above 12.5% on the ffxiv process because it simply doesn't use the other cores at the same time. Albeit I'll give them credit for not being horrible about it. Other games I played also top out one cpu core, and completely screw up rendering the second any lag is encountered.



    You can't ever guarantee a SLI/Crossfire setup will work, as most peoples systems do not actually have the bandwidth required to utilize the second video card (SLI usually takes a x16 and a x4 and switches them into x8 and x8 mode) without crippling the first one. If the game is being limited by the PCIe lanes, then the Crossfire setup will not be any better.

    You actually need a very expensive computer rig to use two,three or four GPU's at maximum speed, by which by that time you're probably spent 600$ per video card and 2000$ on the CPU's. Trust me it's overkill.

    If the game achieves 30fps@1920x1080, then the game is operating as intended. If you get more, than you have a nice video card.

    As for FPS dropping in cities and in fields/FATE's, yes it does happen a bit, and this happens in other MMO's as well, it's usually not the video card but part of the networking code being in the rendering loop that results in the problem.

    If it barely uses one core, that one core should be pretty high up in usage, not middling as it is now.

    SLI/Crossfire does NOT need x16 PCIE3 for full bandwidth. You can go all the way down to x4 3.0 with barely any difference. Pump it up to 3-GPUs then you might need x8. There's nothing that saturates x16 PCIE3 yet.


    Quote Originally Posted by WhoIsTheGuest View Post
    I am no expert in such matters...but perhaps this is neither caused by GPU CPU nor RAM, but the usual suspect: Harddisk read writes.
    Again, I am not really sure, just speculating:
    Everytime when you go into a town, certainly all the static models (such as buildings, NPC, etc) are already pre-loaded into memory during the loading screen. However, this does not apply to players, for a simple reason: no way to predict who will suddenly pops in your screen in an MMO.

    Most likely, the FPS loss in city is due to many players going in and out of your "range" at all times, and the PC is reading HDD for all kinds of model, texture and animations (character, hair, weapon, outfit, pets, you name it...).

    My "prove" of this:
    In Old Gridania, try to approach the market place from the Lancer's Guild.
    Around Lancer's Guild, not much people, FPS is smooth.
    Run towards market place at the south, start to get stuttering, but press onwards.
    Once your "range" covers the majority of market place, majority of the other players are already loaded, the FPS climbs back up again.

    If all character models and outfits are pre-loaded into memory, then perhaps with very good GPU CPU & RAM, the FPS will always be high.
    But obviously, this is not the case in MMORPG.

    I believe there's a way to achieve smooth FPS in cities, through RAM Disk.
    What RAM Disk does: loads all the game files into RAM, so that whenever some file is needed, it will search RAM instead of HDD.
    So if someone with over 16GB RAM tries out RAM Disk and share the result, perhaps we will know if HDD is truly the bottleneck.
    I'm on an SSD Still lags. Also AMD drivers are totally crap.
    (0)

  8. #18
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by samfisher View Post
    If it barely uses one core, that one core should be pretty high up in usage, not middling as it is now.

    SLI/Crossfire does NOT need x16 PCIE3 for full bandwidth. You can go all the way down to x4 3.0 with barely any difference. Pump it up to 3-GPUs then you might need x8. There's nothing that saturates x16 PCIE3 yet.

    I'm on an SSD Still lags. Also AMD drivers are totally crap.
    The easiest way to prove the CPU core thing is to uncheck all but two cores. You'll immediately see the two cores you didn't uncheck hit just a little over 50% and the rest will drop to near zero. That is how you know a game is only using one CPU core. I have yet to see a game functionally use more than two cores, and most of the time it's one core almost everything, while the second, third and fourth cores are running threads that don't take up more than 1% of the performance. Playing back audio hasn't been CPU intensive since 1999. The game should push physics off onto other cores (since that's something that actually benefits from it) but nope, it's not doing that either.
    (0)

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