All of the Wrath consuming abilities need to be completely reexamined. The only one that's even remotely close to being useful is Inner Beast and, even then, it's of *highly* questionable value. In fact, everything involving Defiance and Wrath could do with a reworking.

Defiance should get a 10% static +healing attached to it, simply because that's what's needed to make them equally viable with PAL from a mean mitigation standpoint. Conversely, it would be interesting to see the Infuriated status provide some benefit other than maxed out Wrath stacks, potentially 5-10% damage reduction or increased dodge/parry chance.

Inner Beast should likely get some kind of buff attached to it, not the shield or increased healing that some people want, but, instead, something like a 30% reduction in incoming damage for the next 5 seconds that it actually acts as a real decision between the short term and the long term.

Steel Cyclone and Unchained *both* need to be worked over. Their costs *drastically* outweigh their usefulness. Steel Cyclone should be changed to consume fewer than 5 stacks of Wrath so that the cost actually equals the benefit. As it stands, Steel Cyclone costs *way* to much for what amounts to a decent AoE. Unchained should be reexamined, but I don't really think it should become a survivability CD: it exists as an offensive CD and should likely remain that way (completely repurposing an ability is *highly* uncommon within the annals of MMO design). To really make it worthwhile, it needs to do a *lot* more than just removing the Defiance damage penalty. Rather than having it ignore the Defiance damage penalty, have it to crank the living hell out of your crit chance (which ties into the fact that Wrath stacks increase crit chance), potentially as large as a 100% crit chance for the duration. Slightly less than a 50% increase in damage for the duration would actually make losing your +healing a decent exchange.

Of course, they could always leave the lost of the Wrath consumers alone and simply reduce the max number of Wrath stacks from 5 to 3 while increasing the contribution per stack to 5%. If you use Inner as soon as possible, you'd average lower +healing (6.67% rather than 7%), but you'd be getting a 50% more self healing from it than currently. You'd also be able to ramp up to Steel Cyclone faster, and it would lower the opportunity cost of using Unchained or Steel Cyclone to a more reasonable level (still high, but not nearly as bad as it currently is).

Another option for Steel Cyclone, which would be most useful at the start of combat rather than waiting until you've gone through a full 20 seconds to get 5 stacks, would be to have it provide some debuff that reduces your self healing (if the 10% +healing on Defiance happens, remove that) for 10 seconds or so and prevents you from using it again until the debuff fades. Allow Unchained to remove said debuff and prevent it from being applied for the duration and you turn Unchained into a better CD to boot: remove the Defiance penalty *and* allow you to spam a free, high damage AoE? Muy bueno, even if it *does* reduce your mean mitigation.