Unchained: Let's just change this entirely. It's really sub-par.

Unchained is now off the Global Cooldown, has a 2.5s recast time, and lasts 30 seconds. It no longer effects your damage.

While under the effect of Unchained, attacks that deal more than 10% of your maximum health deal only 80% of the damage dealt. However, each time you reduce damage with Unchained, you retain a stacking dot called Painkiller. Painkiller deals the 20% damage that should have been dealt to you over the next 10 seconds.

The idea behind this is to reduce the spike damage that warriors take from heavy hitting moves, while not removing the damage entirely. Since the additional damage dealt is dealt over a stacking dot, this will increase the value of warrior self healing, like bloodbath.

This is also active mitigation, meaning that you will need to be on the ball keeping it up, and there is a minor ramp up time with Wrath building.



So what do you guys think? Any ideas of your own?