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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    L.L. (Rabanastre)
    Posts
    29

    Switch Position of Recipes with Requested Items on user interface

    Not sure who the dev tags are for this, as i spent 99% of my time in game as opposed to reading forums but, if someone thinks this post worthy please put the dev tags in.

    This also might be a user interface issue too.

    When your crafting, upper left corner you have your requested items on top, and recipes below that to choose from.

    I've dont a bit of crafting and I know that most of "our" time spent crafting/grinding comes from non local leve's. So why not streamline synthesis a little bit more and switch the position of those 2.

    So that Recipes is at the top and requested items is below, that way when you complete a synth, when your grinding you can just keep on pressing enter while watching tv/movie or w/e instead of having to press down that extra time.

    Would definately speed things up a little.


    either that or add the same function to regular recipes that they have added to doing local's.... in that when you finish a synth your prompted with a question asking if you want to repeat the same synth.


    Either doing one or both of those things would greatly speed up some grinding while crafting.
    (12)


    bluegarter.guildwork.com

  2. #2
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    yes, please
    (0)

  3. #3
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I had this very same thought not too long ago +1
    (1)

  4. #4
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Now that you mention it, this sounds brilliant.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    3
    I love the idea!
    (2)
    Last edited by Teagan; 05-05-2011 at 01:07 AM.

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I was talking about this in Linkshell chat yesterday, totally agree its counterintuitive to have them the way they currently.

    IF they are going to make crafting this boring they may as well let me spam the spam button over and over.

    Edit:- An alternative would be to have a continue synthesis option when a synth is completed, similar to how local leves do it.

    I would image the game would need to calculate the players materials up before the first synth and then give a messages like 2/70 complete, do you wish to continue, yes/no. (but that would be easy right ?)
    (1)
    Last edited by Jinko; 05-05-2011 at 01:09 AM.

  7. #7
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    I get the feeling that the devs are trying to discourage the concept of continuously grinding, so I can't see them implementing the "continue the synth" option. The only reason it worked for the leves is because there is a set limit to how many you can do along with an understanding that you would usually want to do them all at once.
    (0)

  8. #8
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    It isnt a suggestion for 'continue synth', it is just swaping position of 2 buttons.

    +1
    (0)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Catapult View Post
    I get the feeling that the devs are trying to discourage the concept of continuously grinding, so I can't see them implementing the "continue the synth" option. The only reason it worked for the leves is because there is a set limit to how many you can do along with an understanding that you would usually want to do them all at once.
    Are you serious, if you want to get anywhere past rank 30 in a craft you have to grind unless you want to take 1 year to get to 50 using local leves.
    (0)

  10. #10
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I agree. I'd rather having the continue option, but this also works.
    (0)

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