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  1. #11
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    (0)

  2. #12
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Burn View Post
    Base SP based on the family of the mob needs to go.
    Yeah, I'm not sure why raptors give such insane SP. It's not like they're THAT much more difficult than other mobs of their level.
    (0)

  3. #13
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    There should be no cap, at the end of the day the monster will eventually be so high that it will create the cap.

    Death = the cap.

    I don't think it can really be abused either now that 8 man parties are the max, and if 8 rank 50's can kill a rank 82 Ogre good for them, they should be rewarded for it.
    (4)

  4. #14
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Shiyo View Post
    Yeah, I'm not sure why raptors give such insane SP. It's not like they're THAT much more difficult than other mobs of their level.

    A high level raptor is a lot harder than a high level coblyn. but yeah, the problem with this sp system is they have to determine every monsters relative difficulty and for most of them they just throw out a rough figure that may not be accurate
    (0)

  5. #15
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jinko View Post
    Death = the cap.

    I don't think it can really be abused either now that 8 man parties are the max, and if 8 rank 50's can kill a rank 82 Ogre good for them, they should be rewarded for it.
    This is the way to go
    (0)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    Quote Originally Posted by AlexiaKidd View Post
    ^THIS^

    It is crazy we have to look for 20+ Mobs for a challenge. At R30 a R30 Mob should be an EVEN match, meaning it should be a challenge. Mobs 10+ should be impossible to kill solo or even duo, they should require a full party. Then they can make adjustments to the SP, 200 for even match 500/600 for IT++ (Mobs 10+ Ranks). So as Shiyo has said before they increase the SP cap how about buff the mobs so we don't need to fight stupidly high level ones just to find a challenge.
    You damn right, Alexia. Right now this game is nothing of a challenge. It's only a time sink. I'd like some excitement while playing. A challenge to overcome. An obstacle to hurdle. Anything else that needs to be said? Like I wrote before: You damn right, Alexia!
    (2)

  7. #17
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    I'm for a complete removal of sp cap.
    It's so easy to reach a cap if we levelink, to add stars is worthless.
    How many time I have lowered a leve's difficulty to 1 star and SP was unchanged!
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  8. #18
    Player
    Crowley's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Everything needs to be adjusted. (and I think will be when the combat overhaul comes)

    +20 with the delta-rank damage calculation is ugly. Mobs should be inherently tougher at r+20 without adding/subtracting like 60-80% damage.
    (0)

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