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Thread: Death & Repair

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  1. #1
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50

    Death & Repair

    I do not understand, why does death cost less to repair than killing monsters ?

    Running castrum cost more around 20% durability for a mere 30 minute.
    Dying cost 2%.
    Running castrum is equivalent to dying 10 times in 30 minutes.

    The Death penalty is just too low compared to gear deterioration. I do not believe I have played an other MMO with such a backward system.


    Gear deterioration need to be divided by 5 and Death durability loss multiplied by 5 to 10 times.
    Player should not be penalized for playing without dying.
    (2)

  2. #2
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    449
    I think it might be for trial runs/fighting bosses. So that way, people won't end up having their gears broken so fast.
    (0)

  3. #3
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by NoctisCaelus View Post
    I think it might be for trial runs/fighting bosses. So that way, people won't end up having their gears broken so fast.
    Still doesn't change the fact that the ratio between killing monster and dying is out of whack.
    (1)

  4. #4
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Dying was an 8% penalty in phase 3.
    (0)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Dying should be 10% + weakness, like it was in 1.0
    (0)