First of all, people need to stop saying NIN tanks became popular in FFXI because of instant death attacks. That's ridiculous. Paladin could tank pretty much everything in the game. NIN became popular because a skilled and geared NIN could add more damage to the fold while simultaneously mitigating enough damage that the healing requirement became much lighter, which generally meant you could go even heavier on damage. The way hate mechanics worked in that game, NIN was like a train picking up steam the more attacks they absorbed with utsusemi without getting hit.
So much bad information in this forum. But I shouldn't be surprised.
I can't even begin to understand why people say things like this. Are you one of those people who thinks DPS in this game is just "omg ability spam"? Like you just mash the same button over and over and over and over and huge damage numbers appear?
Two players with equal gear won't automatically do the same damage. Yes, it's somewhat-to-largely about skill, especially if you're at all undergeared. If DPS rotations didn't require any kind of skill, nobody would have any difficulty with Turn 4 of Coil.



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. Actually that would make titan more interesting, and would give meaning to the duty finder forcing 2 tanks on you.






