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  1. #1
    Player
    UNSF's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Salvia Langevin
    World
    Carbuncle
    Main Class
    Conjurer Lv 71

    How to allocate attributes to become a decent SCH/SMN ?

    Yes, I am talking about SCH/SMN, not just specializing in one and sticking with it.
    I know that if I do this I will not make the BEST SCH or SMN, but I prefer to be able to switch according to my FC needs or my mood.

    Important Stats
    SCH: MND VIT PIE(debatable, SCH can regenerate MP quicker than WHM)
    SMN: INT

    Now I just can't decide...

    10 VIT 10 INT 10 MND ?

    Any better suggestions?
    (0)

  2. #2
    Player
    EmeraldSerenade's Avatar
    Join Date
    Aug 2013
    Posts
    189
    Character
    Roxie Revolver
    World
    Balmung
    Main Class
    Goldsmith Lv 100
    Between DPS/Heal races (Garuda for example) you can't. Losing 20 MND is a pretty big hit when your tanks taking more damage than you can heal.

    Wish Summoner got a toned down version of Cleric Stance.
    (0)

  3. #3
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    10,000 seals allows you to switch to your fc needs or mood. Or you can level up another heal/dps class. You have to make some dedication with job or Arcanist would be the go to job to level first due to it's ability to pick between two roles until the newer jobs come out for the other classes.
    (0)

  4. #4
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by EmeraldSerenade View Post
    Between DPS/Heal races (Garuda for example) you can't. Losing 20 MND is a pretty big hit when your tanks taking more damage than you can heal.

    Wish Summoner got a toned down version of Cleric Stance.
    I don't think the difference of 20mnd is as big as you think, unless dealing with a rather prolonged fight in the first place.

    Just some sample numbers since was wondering about this as well, and did a little testing as a Lv 9 ACN using a 11 magic dmg tome and Physic. With the 11 dmg tome, and physic's potency of 400, would expect a heal right around 44 if I understand the base mechanics right. Other value of note that did not change for these quick tests was a determination of 33. With no direct + heal potency equipment, Heal potency = Mnd. Tested with 32, and 33 MND. At 32, Physic healed for 49-52, at 33, it healed for 50-53.

    When I get next new tome, I'll do the same quick test again, and try to cancel out the Mnd gain on the new tome from the old one, and do a 1 Mnd variance again.
    (0)

  5. #5
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Hawklaser View Post
    snip
    try at 50, my friend at 38 broke half his gear and had pretty good base mnd, but his heal was reduced to a mere 88 about, not nearly enough to heal people. It does effect quite a bit and later fights are very hard. High end gear may not look like a big upgrade often until you actually put it on and use it.
    (0)

  6. #6
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by MrSmiley View Post
    try at 50, my friend at 38 broke half his gear and had pretty good base mnd, but his heal was reduced to a mere 88 about, not nearly enough to heal people. It does effect quite a bit and later fights are very hard. High end gear may not look like a big upgrade often until you actually put it on and use it.
    If I had a 50 ACN I would certainly do so, but since currently trying to level it have to make due with what I got.

    Did some more testing as a Lv 10 ACN and the results are rather interesting. First Determination went up to 35 from the level. Now what was interesting is when took off gear to get back down to 32, and 33 mnd and used the same 11 dmg tome to check for determination differences. The range of my heals actually went down, adjusted mind a bit more to try and see what was going on. Was 47-50 at 32, 48-51 at 33, 49-52 at 34, and 50-53 with 35. At 36 mnd it went to 52-55, and with 37 it was 53-56.

    Now with equipping a 14 dmg tome, I would expect a 12 point difference between the two when using physick, due to its potency.
    With 32 mnd was seeing 59-62, at 37 mnd, saw 64-69.

    Until have a way to adjust determination can't fully see what is going on, as seems odd with the drop with same mind, but was lower than determination, and the short jump above it. Also the wider range with the stronger tome past determination is interesting as well.
    (0)
    Last edited by Hawklaser; 09-14-2013 at 03:58 PM.

  7. #7
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by MrSmiley View Post
    try at 50, my friend at 38 broke half his gear and had pretty good base mnd, but his heal was reduced to a mere 88 about, not nearly enough to heal people. It does effect quite a bit and later fights are very hard. High end gear may not look like a big upgrade often until you actually put it on and use it.
    If your weapon breaks you can expect, roughly anyways, your healing output to drop to a quarter. Weapon plays a huge difference, mind comes after that in importance.
    (2)

  8. #8
    Player
    Malix's Avatar
    Join Date
    Mar 2011
    Posts
    209
    Character
    Malix Farwin
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by MrSmiley View Post
    try at 50, my friend at 38 broke half his gear and had pretty good base mnd, but his heal was reduced to a mere 88 about, not nearly enough to heal people. It does effect quite a bit and later fights are very hard. High end gear may not look like a big upgrade often until you actually put it on and use it.
    okay,

    took off 30 mnd worth of gear

    Physick healed 5 times(excluding crits) for 618, 589, 586, 614, 595

    with the 30 mnd

    physick healed 5 times(excluding crits) for 660, 657, 639, 672, 659.

    is the difference noticeable? yes

    is it enough to make sch gimped? no.
    (2)

  9. #9
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Malix View Post
    okay,

    took off 30 mnd worth of gear

    Physick healed 5 times(excluding crits) for 618, 589, 586, 614, 595

    with the 30 mnd

    physick healed 5 times(excluding crits) for 660, 657, 639, 672, 659.

    is the difference noticeable? yes

    is it enough to make sch gimped? no.
    Makes an approximate range of 586-618 without the mind, with 639-672, for a difference of 53-54 on the two extremes. Have to ask though did the gear you took off have any determination on it? As that could of skewed things a bit.
    (0)

  10. #10
    Player
    Malix's Avatar
    Join Date
    Mar 2011
    Posts
    209
    Character
    Malix Farwin
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Hawklaser View Post
    Makes an approximate range of 586-618 without the mind, with 639-672, for a difference of 53-54 on the two extremes. Have to ask though did the gear you took off have any determination on it? As that could of skewed things a bit.
    Excellent question, now that i look at it, one piece that i took off had 7 determination so the numbers maybe be closer to mid 40s in difference.
    (0)

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