It's the role you choose to play; you don't see tanks complaining about how their damage is low, or healers, that they have to heal all the time. Deal with it.
It's the role you choose to play; you don't see tanks complaining about how their damage is low, or healers, that they have to heal all the time. Deal with it.

the balance is fine -- melee have the ST limit break which is extremely valuable.
it's not like encounters aren't doable if you're melee, so i don't really see a problem. especially since this game has handled it better than others by making it so you absolutely NEED at least one melee for the limit break. ranged is always the easier option in MMO's -- melee is inherently more challenging and (IMO) more fun due to that. always has been, always will.
Last edited by Stormsoul; 09-14-2013 at 04:34 PM.
Ranged has also always done more damage in addition to being easier to play and easier to heal. Yeah, there are no balance issues here. /eyerollthe balance is fine -- melee have the ST limit break which is extremely valuable.
it's not like encounters aren't doable if you're melee, so i don't really see a problem. especially since this game has handled it better than others by making it so you absolutely NEED at least one melee for the limit break. ranged is always the easier option in MMO's -- melee is inherently more challenging and (IMO) more fun due to that. always has been, always will.
Implying Meteor doesn't do tons of damage on it's own...the balance is fine -- melee have the ST limit break which is extremely valuable.
it's not like encounters aren't doable if you're melee, so i don't really see a problem. especially since this game has handled it better than others by making it so you absolutely NEED at least one melee for the limit break. ranged is always the easier option in MMO's -- melee is inherently more challenging and (IMO) more fun due to that. always has been, always will.
Last edited by Nibb; 09-14-2013 at 11:59 PM.

~- Tanking is Skill | Healing is Art | DPS is Science -~
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