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  1. #1
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80

    [Suggestion] NPC to re-dye clothing/armour

    Would be great if SE would consider adding an NPC to each crafting guild which could change the colour of armour.

    Obviously the player would have to offer the correct dye + armour and gil.

    Do others think this is a good idea ?
    (10)

  2. #2
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
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    Durandal
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    Armorer Lv 80
    Or just allow players to do it, with the correct dye + Armor :P
    (4)

  3. #3
    Player
    OJtheLIONKing's Avatar
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    Ul'dah
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    Character
    Ojay Lionking
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    Hyperion
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    Gladiator Lv 50
    I'd personally like it if they took out dyeing as something you have to do when it's being made and made it a kind of secondary synth with a guaranteed success rate. This way players can customize their armor, but not risk it unnecessarily on a strictly cosmetic change. I saw the trailer videos of how the FFXIV armor graphic model system worked, it should be fairly simple to make all armors available in many colors with their material system. It's also more realistic to dye something after it's been forged by a blacksmith, for instance.

    Overall, a feature like this can help players harmonize their gear and feel better about wearing the best armor, even if it doesn't perfectly match, instead of wearing Rainbow Pimp Gear. That page used to have a picture of a Paladin from FFXI, to give you an idea, although in general FFXI was pretty good about it.
    (4)

  4. #4
    2cents.

    Leave it like it is. Also allow you to re-dye using the completed item + the proper amount of dyed cloth/leather/straps/etc.., used in the original recipe. For example, if I make a cotton tabard that uses a total of 6 celeste-blue cloth, then I should be able to use the finished blue tabard + 6 mesa-red cloth to turn it into a red tabard.

    This way doesn't require any additional programming, just additional recipes (which I assume are added with developer tools to simplify the process).
    (2)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  5. #5
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Durandal
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    Armorer Lv 80
    Dont assume anything is easy lol. It probably was not added with these so called developers tools. But that sounds good too. Would probably be better if you just use dye tho, else you are just replacing all of the cloth when you can just re-dye what is already there.
    (0)

  6. #6
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    I like the idea of anyone being able to dye something after it is made by just adding dye, although the reason I suggested an NPC is mainly to increase the gil sink in game, the higher the armour rank the higher the cost it would be to re-dye it. (nothing ridiculous of course)

    The ability to later on change the colour of rare/ex armour would also be cool, maybe even AF gear, depends how far SE would be willing to go with customsation.

    Right now there is far too much gil floating about and SE really need to find measures to combat this.
    (0)

  7. #7
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    Over the last few weeks on the forums, it has appeared to me that this is a general trend by those players that prefer combat classes to try and force crafters and gathers into a strictly secondary and subservient role.

    While a great many MMOs have only combat classes with crafting and gathering as abilities for these classes, Final Fantasy XIV was billed as a game in which crafting and gathering were classes in their own right, co-equal with the combat classes. While the promise has yet to be fulfilled, it is my hope that SE will continue to expand the gameplay possibilities of crafting and gathering classes to make them fully equal to the combat classes.

    Suggestions such as the OP put forward seem to me to be another example to relegate crafters into a diminished role. I don't believe that this was done with malicious intent, but I would hope that players that prefer combat classes keep in mind that there are those of us that prefer playing crafting / gathering classes.

    When I first discovered the fact that gear was colored during creation rather than dyed after the fact, I was overjoyed. SE has done a very good job with making the materials used in the crafting process consistent with the final product's appearance. It was my hope that having parts colored individually would allow for greater control and variety of clothing and armor options. Sadly, the flexibility and freedom of the designers tools to create a wide variety of gear has not carried over into the crafting process. Instead, coloring is used more as a restriction upon discovery of recipes.

    I'll give a few examples to make this more clear, using velveteen robes as an example. A black velveteen robe uses undyed cotton in creation of the velveteen front, thus resulting in the white portion in the "open gap" in the front. In contrast, the yellow velveteen robe uses green cotton, giving the final product a green portion under the yellow robe.

    However, it is NOT possible to make a black velveteen robe with using red cotton for the front, which is unfortunate as that could be a striking color combination.

    Further, all velveteen robes use undyed buffalo leather shoulder guards. The is no option to utilize any of the various buffalo dyes to create colored shoulder guards to create even more striking-looking garments. To further carry the previous example, using soot-black or oxblood-red shoulder guards with a black velveteen robe would create quite a different feel.

    Finally, in response to the OP, I feel that a better option than adding an NPC dyer is to 'unlock' more color choices for crafters. Please don't further diminish the roles that crafters have in the game -- instead, let the crafters exercise their creativity to create new and interesting combinations of colors for clothing and armor. Hopefully, this will lead to a situation that makes for a better gameplay experience for all.
    (2)

  8. #8
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Well I probably enjoy crafting as much as I do combat classes, so as you say its not something I intently thought about as taking away from crafting classes in general.

    I still think the room for customisation would be much more suited to an NPC with a dedicated UI to dye different parts of the armor different colours. (I think Aion had this)

    Lets not forget that dye comes from the Alchemy class also so it would actually see a surge in sales for that class.
    (1)

  9. #9
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    Dye Shop would be nice.
    (1)

    -Maddix Tillie

    http://forum.square-enix.com/ffxiv/threads/8666-Please-make-XIV-Resemble-FF-Franchise-Cities-Need-Color

  10. #10
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    A dye shop would totally ruin the fun and work for crafters. This would take a large portion of the overall fun out of the crafting class (wonder what crafters have to say to this). Not only would it take a portion of the fun...the role would become more useless.
    If you can get a cheap normal version and just go to NPC to dye it, why would you bother with buying a little more expensive dyed one from a crafter? in fact why would the crafter go through all the trouble to get dyes and go through the whole process of making a dyed item?
    I think it would be for obvious reasons that they would not add a NPC dye shop.
    (0)

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