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  1. #81
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    [QUOTE=Swapping from a two-handed to a one-handed setup would require completely redoing the animations for every ability in the Lancer's arsenal. That is pretty unlikely, especially when there's no reason to add blocking specifically to the class.[/QUOTE]
    If they are adding in a new job, that alone is a pretty big deal, new animations would come along with it, and the reason to add in blocking, would be that it is a new job, just like for gladiator, they could add in a dps job that uses gun shields, that would be new animations, but new job, so there is the reason.
    (0)

  2. #82
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Mcshiggs View Post
    If they are adding in a new job, that alone is a pretty big deal, new animations would come along with it, and the reason to add in blocking, would be that it is a new job, just like for gladiator, they could add in a dps job that uses gun shields, that would be new animations, but new job, so there is the reason.
    Uhhh, I don't think you see the difference between "job" and "class". A new class comes with a completely new set of abilities. You design the abilities, the animations (animation time is important), and balance everything. You're asking them to completely redo every animation on a class for a new job, which is basically tripling the workload to create this job, not to mention the issues in making abilities like Ring of Thorns work with one hand. For all that, there is absolutely no reason to want a shield on the job. It's doesn't do anything fundamental; it's a cosmetic change as a stand-in for another mitigation mechanic. Is it possible? Sure. It's also possible to have Pugilist become katana-wielding Samurai and throw out everything about the class. It would be foolish and wasteful to do so, however.
    (1)

  3. #83
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    I know the difference between job and class very well, if you are concerned about animations, look at cross class abilities, they have animations for all of those with different weapons, so they have shown they can and will design new animations for multiple weapons, the whole pugilist going to a katana wield class, that was all you. Why add a shield? Look around Eorzea, there are enemies that wield lances/shields, the job comes in where you further specialize in the weapon you are using, dragoon is a lancer that has trained in aerial combat to kill dragons, a tanking job on lancer could train in pairing lances with shields to protect and defend, as for ring of throns, that would just be a new animation, they will be doing new animations anyway, what is one more, sure it's alot of work, but adding in new jobs isn't supposed to be easy, that's why it won't happen every couple months, when they add them, it will be a lot of work. AS for bringing tanking abilities to a dragoon, one ability puts them in a "stance" to generate more threat, they already have a defensive cooldown with keen flurry, just at 50 they have 4 more job abilities to help with holding threat, and staying alive.
    (0)
    Last edited by Mcshiggs; 11-13-2013 at 10:15 PM.

  4. #84
    Player
    Omoi's Avatar
    Join Date
    Nov 2013
    Posts
    1
    Character
    Omoi Kane
    World
    Gilgamesh
    Main Class
    Archer Lv 19
    I'm new to the game, but all I know is that as I'm playing I feel like I'm playing a lesser game than FFXI but with better graphics.
    The fact that your job takes over your class at 50 or else you'll be gimped is insane to me.
    I'm an Archer now, I don't want to be a bard, but because the way the system works it forces you into that role whereas with FFXI you could mix and match your classes and jobs to get what you wanted.

    So now when they DO release Dark Knight you'll have to pair it with some dumb job that you don't want just because thats how things are set up.


    I dunno. I just don't get how this is supposed to be an improvement from FFXI. And for people saying "stop comparing it to FFXI" - I won't. Cause that's the only reason I bought this game. I was hoping for everything FFXI was PLUS more. But since it looks like that's not happening, even after this whole relaunch of a failed game, I'll be letting my trial expire until SE gets this clunker of a game tons better
    (0)
    Last edited by Omoi; 11-23-2013 at 09:11 AM.

  5. #85
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,315
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Omoi, your Job compliments your class, but it's nothing more than just an attachment to your class (hence why you equip an item to 'change' to it) - BRD is still ARC, just with a few special abilities and a significant stat boost.

    As for 'mixing and matching Jobs' in FFXI, yes you could do that, but players still inevitably over-relied on the one or two sub combos and ignored everything else (I was constantly be-littered in pre-Abyssea days for preferring to sub MNK with my WAR instead of the 'standard' sub of NIN, despite it making my WAR a DD powerhouse and still allowing it to tank very well - same goes for WHM with a SMN sub - I had people always assuming I had a BLM sub for Warp/Escape set up and were annoyed I didn't). It's the same with ARR. All SE has done is accept players will always go for the option that makes them the most powerful and made FFXIV's Armoury System function accordingly.

    Really, if you were expecting FFXIV to be 'FFXI with better graphics', then you were always doomed to be disappointed - FFXIV is a totally different game, it's like expecting FFVIII to be 'FFVII with better graphics'. They're totally different beasts with different styles of play and battle systems. If you can look beyond the FFXI style of play then you will greatly enjoy this game. But if you come into ARR expecting FFXI-2, then you find nothing but disappointment I'm afraid.
    (3)
    Last edited by Enkidoh; 11-23-2013 at 10:24 AM.

  6. #86
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    So from reading the last few pages, here's what I've gathered;

    -PGL is less likely to be a tank because you have to rework everything about it
    -Sniper (a DPS class), would not be exactly like Bard because their class abilities are different
    -Evasion tanking sucks

    Now, since I've taken a gander at those topics let's try to simplify it heavily for those who get crit by walls of text

    1. PGL tank
    - add emnity to skills randomly across the board
    - tweak stat allocation akin to SMN/SCH to achieve similiar HP to WAR/PLD
    - positional requirements need to go as it'd be impossible to do from a tank standpoint

    2. Sniper
    Not much to say on this. From what I saw, it's just a Bard without songs. So why not just give these job skills to Bard and make it only usable in a certain stance (Sniper Stance)?

    3. This has been beaten to death. It's also been theorycrafted on how it could be awesome. Just look around and you'll find it.
    (0)
    Last edited by Exstal; 11-24-2013 at 05:32 AM.

  7. #87
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Exstal View Post
    2. Sniper
    Not much to say on this. From what I saw, it's just a Bard without songs. So why not just give these job skills to Bard and make it only usable in a certain stance (Sniper Stance)?
    I'd prefer they just drop LNC from BRD, add ACN and upon further level cap raising give them more songs. Take that /LNC and give it to Ranger, a pure DPS option for ARC. This would require a new support role being made. This way you lock out 2x BRD scenarios with no DPS LB in PT.
    (0)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  8. #88
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    It really just goes back to what Kitru was saying;

    Class => Job1 or Job2
    DPS => DPS or not DPS

    If you get something like

    DPS => DPS or DPS

    They are effectively the exact same class due to how FFXIV's job system is setup. I have an idea how you could change that, giving a stack system and/or giving different attributes when you apply soul crystal, however in essence you'd be playing carbon copies of one another.
    (0)

  9. #89
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    [QUOTE=ZenBear;1261074 but in FFXI the iconic DK weapon is the scythe which is a slashing rather than stabbing weapon.[/QUOTE]

    Can we stop it with the FFXI comparisons already? DRK with 2 handed weapons was pretty much a one time thing with XI and long before then in III and IV DRK used 1 handed swords and shields (or dual wielding in III since that was was so much more effective and cooler).

    I'd much rather see a classical rendition of DRK show up, one who uses and sword and shield to deal damage. It would be cool if they added in dark swords as a sort of subclass to swords too to differentiate between the swords PLD's use and the ones DRK uses.
    (5)

  10. #90
    Player
    Tazytiggy's Avatar
    Join Date
    Jul 2012
    Posts
    58
    Character
    Wonkybits Bismarck
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    I think people are looking at jobs entirely wrong, it isn't a whole new class it is a specialization of your current class. Equipping a soul gives you extra skills/abilities, which is balanced by limiting your cross class skill selection. I believe the purpose was to add variety to the game, not carbon copy's. The community is reenforcing the carbon copy idea, and entirely ignoring the possibilities that can come from being creative with your character.
    (0)

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