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  1. #11
    Player
    MrFoxx's Avatar
    Join Date
    May 2011
    Posts
    48
    Character
    Sakari Foxx
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by cappy View Post
    Same with Behemoth. Needs to be a gating mechanic for the area they spawn in. X people allowed in, etc.
    That mechanic is called duty finder, and thats where odin and behemoth should be. 24 man trials. Not zerg fates.
    (2)

  2. #12
    Player
    Karilan's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    9
    Character
    Karilan Black
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Warhammer had this problem too and they put in a barrier that only allowed 200 people in at a time. As much as it would suck to limit how many people can participate, NO one can participate if everyone floods the zone like that. I believe in that instance when you died you auto got removed outside the line to allow other people to get in and try.
    (0)

  3. #13
    Player
    Astralis's Avatar
    Join Date
    Aug 2013
    Posts
    263
    Character
    Astralis Luneglade
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    And SE said they fixed this already bunch of liars
    (0)

  4. #14
    Player
    YuukiTen's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Yuuki Tenpouin
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    They also need a hide character function when it comes to Odin/Behemoth FATEs, maybe then they would actually render for once, lol.
    (0)

  5. #15
    Player
    KingZeus's Avatar
    Join Date
    Mar 2011
    Posts
    505
    Character
    King Zeus
    World
    Hyperion
    Main Class
    Fisher Lv 50
    i just got back in
    (0)

  6. #16
    Player
    valetarkus's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    205
    Character
    Vale Aeonslayer
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    It's absurd that this is happening. In 1.0 fighting Atomos made everything super laggy, even when practically the entire server was fighting him at once the server still never crashed. I imagine there are about the same amount of people fighting odin (for arguments sake we'll say more) but crashing the server? wtf SE? How??? just...how....how did you not plan for this?
    (0)

  7. #17
    Player
    Ifervan's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    94
    Character
    Ifervan Empyrean
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    A gating mechanism is what I thought as well, would piss off many but better than dc'ing mid fight.

    Also punting anyone that dies would be interesting, no dropping the ball when fighting him.

    Also making him only pop in certain zones that are just for "NM's" would be cool way to manage it.

    Perhaps even seeing him and touching him ports you into an instance with a cap might allow the randomness and his walking around as he does.
    (0)

  8. #18
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i think the mechanic behind the fate of odin and behemoth must be rethink, on the paper is nice and all...
    in reality, it's a pain.

    maybe make the Fate give you acces to the fight that you can do like a primordial fight? for like 2-4 hours the fight is available if the people beat some fate around the area.

    for odin, maybe beat 4 fate in 15 minute (all at the same time), one per area of the shroud. and if people do it, another fate appear, if they beat this one. the way to odin appear for 2-4 hours and people can try to beat it one time.
    (0)

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