Quote Originally Posted by MagusVandel View Post
Let's bring back goblins that massacre you and chase you through the whole map while we're at it.
I do miss meaningful agro, as leashing mobs usually does not make a ton of sense. The beastmen/empire mobs leashing can be rationalized a bit more, but wildlife is a bit different. Now if the leashing was based on distance between player and mob would make sense, not some invisible wall the mob won't pass. So long as avoid recreating the infamous gobbie trains when they go back to where they need to be, all for more aggressive mob chasing.

One thing I would like to see added back in, are the "curious" mobs. For those that don't know what they are, they start following your character for a bit but don't attack you. Which are a type of mob I can actually get behind a leashing mechanic for.