What's not fun is people ignoring my request to not use any stuns/interrupts and when you get fully resisted and ask if someone is using one they blatantly lie about not using them...lol. Other than that, no one should ever wipe due to stuns imo.
What's not fun is people ignoring my request to not use any stuns/interrupts and when you get fully resisted and ask if someone is using one they blatantly lie about not using them...lol. Other than that, no one should ever wipe due to stuns imo.
As a paladin tank this was by far the easiest fight for me. I one shot it almost every time. It's awesome knowing that everyone else in the group can kind of suck and I can carry them all just by hitting my interrupts. It was great I loved it.
Player
Welcome to the real MMO world where the person with 'that skill' is sometimes exploited for it.
You're only whining because it effects you...but a good team player knows 'sometimes i have to have less fun for the betterment of the group'. Also, isn't a tanks job to Protect the party from a a bosses damage?
...in Ifrit that means stunning.
...and trust me, you don't want your abilty to stun taken away.
Lastly, you don't need to stun Ifrit to win, it makes it far easier on the party, but the battle isn't based around having that one mechanic.
So shame on the party for solely relying on the PLD to stun and not just being proactive and getting out of danger...but just like tanks expect healers to heal and Esuna etc, and DPS to keep proper rotations...Tanks are expected to perform their party role well. In Ifrit, if you are a PLD learn to Stun.
/endthread
Couldn't agree with this OP more. Not only that, I've had a number of times where others, often dragoons are stunning, making my stuns completely resisted, but I get the flack for it ;_;
Especially if I don't realize someone else is stunning, then I think I'm missing the cue . . . and then I look over the battle log. Stun resisted, stun resisted, stun resisted . . .
And this is speaking nothing of latency.
The lag was arguably worse in 1.0 and people had no trouble dodging Eruptions. People are just being really, really lazy. Honestly they dumbed down Ifrit way too much.
As PLDs we do everything already, so why not add Stun to the mix?
Stunbot is the job of anyone with a stun. I have no idea why you are complaining about having an extra ability, and a STUN at that. If you don't want to stun, then don't. Sure it would make you a horrible player but it would be the same as not having it at all.
And yes, "stunbotting" is fun. iI you suck and can't handle it, then tell the group you can't handle it. If you have latency issue, then say so. Tanks are not the only ones who can stun but if all you have is a bard, smn, or blm, then you just gotta suck up the responsibility. If your group rage over something like this and leave, then good riddance; assholes like that would had left from a wipe no matter what caused it. Lastly, I have only heard of a very small handful of fights where victory depends on this and none where you HAVE to do it.
To be completely honest, Ifrit is braindead easy, even without a PLD stunner and even if I was solo tanking (which I have before). The main problem with Ifrit isn't the stuns, but rather his 99% scripted pattern. His abilities aren't dangerous and it's all complete repetition. I really hope Ifrit Extreme is a lot more interesting.
As for PLD being exploited for stuns, once the newbie feeling wears off, it feels like a normal fight, so I can't say I mind it. But I will say I'd rather be tanking something or having some form of party coordination.
I understand that, I still just don't understand the logic of Shield Bash. It has a pretty steep TP cost and is on the GCD. Brutal Swing for Warrior is off the GCD and free, but had a long cooldown. There's an unhealthy discrepancy there to me, and both of them should be fairly similar. There's only 2 tanking roles in the game, and both should have a similar cooldown. Either make shield bash similar to Brutal Swing (free, off GCD, cooldown) or make Brutal Swing like Shield Bash (TP cost, on GCD, no cooldown).Probably because they want offtanks doing the stunning, but what it ends up being is simply a coordination check. If you keep track of the ability sequence on something like Ifrit hardmode, where the pattern is extremely rigid, one mindful tank can do the work of what is usually left to two.
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