Quote Originally Posted by ZenBear View Post
Ifrit HM needs to be reworked entirely. If you don't have a PLD to stun Eruption, you lose. If you don't have a BLM or SMN to Limit Break the Nails, you lose. It's just stupid, and honestly skill plays very little part in the whole run. All it is, is "Can you press this one button at the right time? Then you win." If they got rid of the required interrupt and instead added more of those Crimson Path dash attacks or something it would make for a far more interesting fight. Heaping all the responsibility on one/two players is poor design.
Opinion; wrong; wrong; and more opinion. Not that I would disagree with a rework, as I think the current setup is a little silly, but I don't think it's *needed*. As every PLD blamed for missing a stun he didn't miss will attest, other classes have plenty of stuns. Not that you even need to stun, honestly. Heck, in 1.0 it wasn't possible to stun, and we got by with dodging. And I've seen plenty of groups succeed with no AOE Limit Break, and it wasn't by using the Tank Limit Break, either. You single-target LB the first nail, burn two, LB+burn the fourth nail. There's plenty of time to accomplish that, trust me. And honestly, I've seen groups manage to struggle even when the PLD on stun duty was doing admirably. There's no helping some people.