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  1. #1
    Player
    Kanti's Avatar
    Join Date
    Sep 2012
    Posts
    88
    Character
    Kanti Castagnier
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Change up your strategy. I acted as sole stunner during phase 1 as DRG without dropping my dps all that much, and co-stunned with our tank during phase 2 with no problems. So many jobs have a stun move that you probably don't even need to be the one doing it as a paladin. Just because people tell you a strategy doesn't mean you HAVE to follow it, find something that works better for you.

    In the case of eruptions, every single one can be avoided if you aren't bad at dodging, that's just a "get gud" problem.
    (3)

  2. #2
    Player
    Prince_Myshkin's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Ex' Nihilo
    World
    Lamia
    Main Class
    Gladiator Lv 51
    The thing that annoys me is that I watch very carefully for the skill to come up and still end up missing at least one during the fights. I've played plenty of MMOs and FPS games. I don't see how it is possible that I could be missing any... And when it is another PLD stunning, they normally miss at least one. I don't see how people get 100% stuns.

    In any case I, again, hate the mechanic.
    (0)

  3. #3
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Prince_Myshkin View Post
    The thing that annoys me is that I watch very carefully for the skill to come up and still end up missing at least one during the fights. I've played plenty of MMOs and FPS games. I don't see how it is possible that I could be missing any... And when it is another PLD stunning, they normally miss at least one. I don't see how people get 100% stuns.

    In any case I, again, hate the mechanic.
    Okay. If you're "missing" at least ONE during the fight, thats okay. Its okay but if you do it perfectly, ONE of the attacks will go off because of DR on stuns. So you can be at ease knowing thats not your fault.
    (0)

  4. #4
    Player
    CMV's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Captain Morgan
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    After getting his pattern engraved into my head, HM Ifrit's a joke now, but I think I'm traumatized after doing that instance so much for my weapon.
    (2)

  5. #5
    Player
    NagisaFurukawa's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    20
    Character
    Nagisa Star
    World
    Goblin
    Main Class
    Gladiator Lv 50
    I agree. This problem can also be seen in the Chimera fight in Coerthas..... Interupt or Perish!
    (0)

  6. #6
    Player
    Bigpurpleharness's Avatar
    Join Date
    Sep 2012
    Posts
    256
    Character
    Alaik Ropaire
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    As a WAR with one stun, with a long animation, and a 30 second recast I say...

    Yes it's annoying, but you'd rather have it than not, trust me.
    (3)

  7. #7
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Bigpurpleharness View Post
    As a WAR with one stun, with a long animation, and a 30 second recast I say...

    Yes it's annoying, but you'd rather have it than not, trust me.
    It's why WAR is always "relegated" to MT role on HM Ifrit, because our stun doesn't CD before the pattern comes around to another Eruption. It's also why people join HM Ifrit, look at each other, and if there isn't a PLD in the party everyone just leaves. I'm all for utility here and WAR is much less utility than PLD because our stun is such garbage compared to theirs.

    Quote Originally Posted by Abbycat View Post
    It is not stressful at all. Thats the problem. Its utterly boring and uninteresting and its basically SE way to say: "We know these fights are fine with 1 tank but df needs 2 tanks so here we go".
    I mean its fine on ifrit since there is a predictable pattern so at least but since the stun is on gcd if there is no real pattern you basically just autoattack for a fight. Woohooo.

    I don't mind stuff like this now and then but 2 tank content so far is utterly shit for one tank always.
    There is a reason why most wow 2 tank fights have mechanics that require tank switch or just come with 2 tankable stuff at once.
    The Hydra has a 2-tank mechanic where both tanks stack on each other to split Triumvirate's damage. That's a mechanic borrowed straight out of WoW. So it's not as if they don't know about 2-tank mechanics. What they do with the 2-tanks paradigm is I guess up to them to figure out. Squenix seems pretty set on the endgame 8-man encounters all being 2-tank, 2-healer dungeons at any rate.
    (1)
    Last edited by Illya; 09-16-2013 at 04:42 PM.

  8. #8
    Player
    Abbycat's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    M'iyu Saito
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Illya View Post
    The Hydra has a 2-tank mechanic where both tanks stack on each other to split Triumvirate's damage. That's a mechanic borrowed straight out of WoW. So it's not as if they don't know about 2-tank mechanics.
    It doesnt make the fight for the not tanking tank any more interesting if he has to stand infront of the boss instead of behind tho.
    And you dont even wipe if the other tank doesnt stand infront.
    Sure not every fight can provide something for both tanks but up until Titan (which is like the worst encounter for 2 tanks) so far every 8m i encountered is just horrible for one tank in terms of being useful really. You are either waiting to stun or just go collect some adds twice a fight that die super fast. Then its back to wanna be dps.
    Thats all I am saying (and complaining i guess). I really hope crystal tower will spice things up (or coil since i havent experienced it yet).
    (0)

  9. #9
    Player
    Janda's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Janda Bear
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Illya View Post
    The Hydra has a 2-tank mechanic where both tanks stack on each other to split Triumvirate's damage. That's a mechanic borrowed straight out of WoW. So it's not as if they don't know about 2-tank mechanics. What they do with the 2-tanks paradigm is I guess up to them to figure out
    Yet another player who thinks WoW created the mmo genre or had the most well known ideas first. FFXI has had mechanics for years where dmg was shared out and split amongst all those caught in it (10,000 needles or vitriolic barrage anyone?) Even before the skills i mentioned there were scenarios where having 1 tank would be very very risky or pretty much result in a wipe if the 1 tank died, like back when ppl at 75 cap actualy geared for -PDT for byakko's triple attacks or direction swipes and that included nin tanks.

    dont give credit where credit isnt due. SE dont need to "figure out" what to do with 2 tank mechanics like they are some newbies to the idea. They brought ffxiv back from the brink, give them some credit and well deserved benefit of the doubt for future coming fights aswell.
    (2)
    Last edited by Janda; 09-17-2013 at 03:21 PM. Reason: extra content

  10. #10
    Player
    oceanlord's Avatar
    Join Date
    Aug 2013
    Location
    Garlean
    Posts
    168
    Character
    Ramsez Ristelen
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Janda View Post
    Yet another player who thinks WoW created the mmo genre or had the most well known ideas first. FFXI has had mechanics for years where dmg was shared out and split amongst all those caught in it (10,000 needles or vitriolic barrage anyone?) Even before the skills i mentioned there were scenarios where having 1 tank would be very very risky or pretty much result in a wipe if the 1 tank died, like back when ppl at 75 cap actualy geared for -PDT for byakko's triple attacks or direction swipes and that included nin tanks.

    dont give credit where credit isnt due. SE dont need to "figure out" what to do with 2 tank mechanics like they are some newbies to the idea. They brought ffxiv back from the brink, give them some credit and well deserved benefit of the doubt for future coming fights aswell.
    WoW fanboi, they are everywhere and they think their game is the source of everything :P
    (0)

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