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  1. #91
    Player
    Kryzen's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Mazus Valefor
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Ifrit needs to be made harder. Solo tank and stunbotted ifrit today all at once. second tank D/C or something but we just ended up letting Ifrit cast eruption through first phase then since second and third phase are on easily recognized patterns I was able to just interrupt him while maintaining threat the entire time.... Granted i have done this bastard pushing 40 times now, sword still has not dropped, and have his patterns perfectly memorized but still he should not be so predictable.

    at this point i am done with Ifrit and will just have to progress without the sword. Future PLDs, save time and just get the WP drop.
    (0)

  2. #92
    Player
    ZenBear's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Hector Heinrick
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rios-Drakoon View Post
    DRG Stun 20sec CD
    MNK Stun 20/40sec CD
    WAR Stun 30sec CD
    PLD Stun 2,5sec CD

    can you see now why PLDs are good stunnbitches? xD
    Looking at the patterns cited by the PLDs who MT and stun at the same time, I don't see why a DRG can't handle stuns. Eruptions don't happen very often, certainly never less than 3 seconds apart, thus rendering the 2.5 CD overkill.

    Also, why can nobody find the . key? I keep seeing , being used in its place. :P
    (0)
    He who rides a tiger cannot dismount. - James H. Howard

  3. #93
    Player
    Janda's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Janda Bear
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Illya View Post
    The Hydra has a 2-tank mechanic where both tanks stack on each other to split Triumvirate's damage. That's a mechanic borrowed straight out of WoW. So it's not as if they don't know about 2-tank mechanics. What they do with the 2-tanks paradigm is I guess up to them to figure out
    Yet another player who thinks WoW created the mmo genre or had the most well known ideas first. FFXI has had mechanics for years where dmg was shared out and split amongst all those caught in it (10,000 needles or vitriolic barrage anyone?) Even before the skills i mentioned there were scenarios where having 1 tank would be very very risky or pretty much result in a wipe if the 1 tank died, like back when ppl at 75 cap actualy geared for -PDT for byakko's triple attacks or direction swipes and that included nin tanks.

    dont give credit where credit isnt due. SE dont need to "figure out" what to do with 2 tank mechanics like they are some newbies to the idea. They brought ffxiv back from the brink, give them some credit and well deserved benefit of the doubt for future coming fights aswell.
    (2)
    Last edited by Janda; 09-17-2013 at 03:21 PM. Reason: extra content

  4. #94
    Player
    Kenka's Avatar
    Join Date
    Oct 2011
    Posts
    184
    Character
    Kenkh Pirrenka
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    After doing this ad nauseam yesterday (no PLD sword dropped, obviously) I think that this deserves some kind of achievement or something.

    I would be fine by having Ifrit's face's silouette engraved on my shield. I've slammed my shield on his face so many times that it has to be already there..

    xD
    (4)

  5. #95
    Player
    oceanlord's Avatar
    Join Date
    Aug 2013
    Location
    Garlean
    Posts
    168
    Character
    Ramsez Ristelen
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Janda View Post
    Yet another player who thinks WoW created the mmo genre or had the most well known ideas first. FFXI has had mechanics for years where dmg was shared out and split amongst all those caught in it (10,000 needles or vitriolic barrage anyone?) Even before the skills i mentioned there were scenarios where having 1 tank would be very very risky or pretty much result in a wipe if the 1 tank died, like back when ppl at 75 cap actualy geared for -PDT for byakko's triple attacks or direction swipes and that included nin tanks.

    dont give credit where credit isnt due. SE dont need to "figure out" what to do with 2 tank mechanics like they are some newbies to the idea. They brought ffxiv back from the brink, give them some credit and well deserved benefit of the doubt for future coming fights aswell.
    WoW fanboi, they are everywhere and they think their game is the source of everything :P
    (0)

  6. #96
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kenka View Post
    I would be fine by having Ifrit's face's silouette engraved on my shield. I've slammed my shield on his face so many times that it has to be already there..

    xD
    but u slammed his ass....u really want that on your shield? :P
    (0)

  7. #97
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Amayasu View Post
    ...

    Make Ifrit immune to stuns. Every mechanic can be countered by Stuns and a mage LB.
    Indeed. It'd be one thing if Ifrit were like General Vezzax; that is to say, if Ifrit had a spell that was unavoidable and HAD to be stunned/interrupted or it was insta-wipe for the raid. It's another when you become overly reliant on one job to stun a perfectly avoidable mechanic that chances are the devs meant for you to avoid instead of make trivial via stuns. Not even getting to the concept level of things and asking "how the hell is a primal like Ifrit susceptible to stuns when Garuda and Titan aren't? Is he just that much of a chump compared to them?".

    Quote Originally Posted by Daas View Post
    Crazy question, but if the eruptions can be avoided rather than interrupted, why not replace the stunbot with some more competent and aware dps?

    Oh wait ... nm.
    If I actually sat down and thought about it along with the mechanics of the Ifrit fight, I could come up with a pretty good reason to have a second tank for Ifrit.

    Here's a sample:

    Adjustments

    Bowl of Embers (Hard)

    - Ifrit has been made immune to stun effects and abilities
    - An additional enemy called "Infernal Concubine" will be summoned by Ifrit during certain intervals of the battle

    -----------------------

    Excerpt from a fictional wiki article on the HM Ifrit fight:

    - At 95, 75, and 55% Ifrit will summon an Infernal Concubine to join the fight.

    Infernal Concubine abilities:

    - Hell Wreath: Debuff placed on one random raid member. After three seconds, the target begins taking fire damage for 15 seconds. The target explodes if they walk or run while under this effect, damaging the target and all players within 20 yalms for 9,001 damage. Can be removed with Esuna
    - Smoldering Rock: Hurls a fiery boulder at a random raid member that is not the tank, dealing 10,000 damage split between the target and all players within 8 yalms of the target.
    - Caress of Flames: 5-second cast time. Heals Ifrit for 150% of the Concubine's current HP.


    Yes, I purposely created a mob that would screw with the raid's mobility, which is pretty damn important for Ifrit while giving the second tank a mob to hold aggro on in lieu of being stun-bot. Obviously need tweaking but meh.
    (0)
    Last edited by Duelle; 09-17-2013 at 08:40 PM.

  8. #98
    Player
    Kenka's Avatar
    Join Date
    Oct 2011
    Posts
    184
    Character
    Kenkh Pirrenka
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Warlyx View Post
    but u slammed his ass....u really want that on your shield? :P
    Er.. Er..

    Good point..
    (0)

  9. #99
    Player
    Prince_Myshkin's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Ex' Nihilo
    World
    Lamia
    Main Class
    Gladiator Lv 51
    Just as an update, I seem to have my stuns down and don't miss any eruptions. Regardless, I still hate the job. Hopefully the mechanic will be removed, but as it stands SE is dead silent about what the hell their plans are with this game other than taking a month to fix server issues.
    (0)

  10. #100
    Player
    Razzis's Avatar
    Join Date
    Jun 2013
    Posts
    1
    Character
    Razzis Aurien
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I'm a Paladin and honestly this doesn't bother me. If its for the good of the group then do it. I catch on to his patterns and throw in CoS and RoH combo and still stun effectively so I'm not bored. But being a paladin your stun is more reliable because its on a GC and not a 20/30s CD. Yea of course a melee class could do a stun rotation or something along the lines no problem but while they are anticipating an Eruption that's DPS that a PLD can't make up for. If done properly Ifrit HM is not hard at all so maybe those few seconds of no DPS from 1 class is no big deal but if I can do something better and easier then another class then why not? We're all in it for the win. I find it to be a small sacrifice if any considering not ALL bosses are this way (bosses that fully resist stun always) so to me... I take it for the team.
    (0)

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