Quote Originally Posted by Shiyo View Post

This game has more stuff to do at release than any MMO I've played at release except for GW2, but anet didn't really add much content in patches to the game so it got boring fast. This game has PLENTY to do, and I'm 0% bored of the grind and I'm in 95% darklight gear now.

It needs to be grindy, there aren't many 50 dungeons but there's plenty to actually keep you occupied, it's good design. Games like Rift/SWTOR/WOW where you beat them in a month/weekend aren't very good for keeping subs or making money.
It has crafting, leveling alt classes, and a a few end game dungeons plus one raid. Every game has that and some other games launch with pvp, this decided not to. Leveling alts is a bit broken since despite giving you many ways to do it, they balanced it in a way that no one will want to do anything but fates. I'm not seeing the plethora of content. It will take you a while to do it all, but that isn't the same as having a lot to do or it being designed in a way that's particularly engaging.