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  1. #51
    Player
    broach's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Little Broach
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Well everyone is talking about high quality crafted gear I'm afraid no one will want it when you'll need ilvl requirements in the future content. But I guess they could fix HQ items to be ilvl 65 or something. Either way people will need to either grind something in order to get the rewards they want at the end of the day be it crafting/gathering/dungeon running. My only problem is the actual dungeon running grind is mindlessly boring the only thing challenging is trying not to space out while slapping trash for 7-9 hours a week in order to cap. I seen some other posts talking about dailies please for the love of god no no no panda land crap 1 myth tome per daily, 20-50 a day. I'll take the current system over that!!!
    (0)

  2. #52
    Player
    Datu's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Datu Agimat
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    ^Well said. For the complainers, just play the game like everybody else.
    (2)

  3. #53
    Player
    Ikkenoe's Avatar
    Join Date
    Dec 2011
    Posts
    90
    Character
    Scientific Progress
    World
    Balmung
    Main Class
    Alchemist Lv 21
    ITT: OP never experienced grinding AV/CC over 1000 times each over the course of a few months just to get a few lousy pieces of darklight that people can get in just a few hours now, guaranteed.

    QQ?
    (3)
    Verily Vale @Excalibur

    http://bluegarter.guildwork.com

  4. #54
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    It may be SE's intention to have "endgame" dungeons take about an hour. TBH that is fairly normal for the early stages of a game, before people start getting decked out in raid gear, and the inevitable previous tier nerf.
    The reason this feels like such a painful grind is because we can only do one dungeon, AK, over and over and over again.

    I think the easiest solution, from a "make new dungeons" standpoint, would be to make endgame versions of most of the previous dungeons currently in the game. And have ALL of them, include AK, drop 100 phil and 50 myth.
    In essence I am saying to copy what RIFT did. As you level, you unlock dungeons. Once you hit the level cap and get enough gear, you can do "Expert" versions of these dungeons, which are scaled up to the endgame level cap, and sometimes with added boss mechanics.
    With that kind of system in place, we could have a choice of running lvl 50 versions of everything from Halatali to Aurum Vale, and AK of course. Leave the story dungeons alone... they are story dungeons, not endgame progression/farming dungeons.

    As far as loot tables, make all of the dungeons share a common loot table, containing all ilvl 60 greens, including the weapons currently in WP.
    (0)

  5. #55
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by broach View Post
    Well everyone is talking about high quality crafted gear I'm afraid no one will want it when you'll need ilvl requirements in the future content. But I guess they could fix HQ items to be ilvl 65 or something. Either way people will need to either grind something in order to get the rewards they want at the end of the day be it crafting/gathering/dungeon running. My only problem is the actual dungeon running grind is mindlessly boring the only thing challenging is trying not to space out while slapping trash for 7-9 hours a week in order to cap. I seen some other posts talking about dailies please for the love of god no no no panda land crap 1 myth tome per daily, 20-50 a day. I'll take the current system over that!!!
    Chap, crafted gear (at least the one that matter) it's ilevel 80...it's a real alternative to darklight, even better using forbidden meld
    (0)

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