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  1. #11
    Player
    Pixelshader's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by PiedPiper View Post
    Exactly, its a team game, bring every point of contribution you can to help the team.

    And I explicitly stated this was only for stable fights against a single target where your hate is actually balanced against the healers not the dps. Also, pld threat is immensely consistent where as all dps other than smn is proc based, over time in equal gear with equal play you will gain insurmountable leads. Not to mention, quelling strikes on a blm / brd / smn will consistently give you accumulating leads.

    Also, increasing your dps in this mannor does nothing to increase the damage you are recieving, I see no point in the "do little take little" when you can "do more take little." Its a team game, bring every piont of edge to your team you can.

    Again, at the point you are using things like fracture and shield swipe on coil bosses, you should know the class well enough to know when you've got more hate than you need. There is no functional difference in a 10% hate lead or a 90% hate lead. And, pld dps, while low, does stack up over several minutes.

    Besides, we've all wiped to bosses with 1%. Be that one 1%.
    As I stated before this guide it to baseline the player at a very high performing level. As you can tell, even in the "multi-target" rotation it is extremely wasteful when only tanking 2 mobs. The player should learn to split their halone combo, watch the enmity bars, and play with a bit more finesse. The one stated in this guide works for sure, but you can put out a lot more dps once you learn how to ride the line of "just enough enmity." If the player knows enough of when they should fracture, when they should shield swipe, then surely they wouldn't need this guide or believe it to be word of god. They would simply take the information here, add it to their own experience, compile it all, draw their own conclusion and create their own play style. That being said, nothing in this guide is incorrect or harmful to the player. You can be a paladin such as I that doesn't have shield swipe or fracture on their bar and still be an end game tank that performs at a very high level. Sure I could add some overhead to myself watching debuffs and trying not to reset my halone combo by keeping fracture up. I could add shield swipe to my fast blade macro so I use it every time its up and increasing my dps, but I won't. I prefer to give the dps as much room as they need because even with min/maxing threat on occasion they do pull. I only have 4 pieces of i90 whereas some of our dps have 7 pieces. My enjoyment of tanking isn't from saying "I do a lot of damage as a tank," it's from saying "You'll never catch me on threat."

    For some reason you misunderstood what a tank is. You must understand you are not going to do a lot of damage as a tank and just live with that fact. The only game I've seen that defies this in my experience is World of Warcraft due to the vengeance mechanic. Where when I was a Death Knight I was able to be top damage, 3rd top healer, and also be the main tank.

    Ironically enough I haven't gotten those heartbreaking 1% wipes in this game outside of dungeons. We are stuck at 55% on turn 5 simply due to mechanics, not lack of damage.
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    Last edited by Pixelshader; 10-11-2013 at 11:01 PM.

    I have approximate knowledge of many things.