Quote Originally Posted by Viray View Post
Hey Pixel, any chance you'll add consumables to the guide? I've found two googledocs on food stuffs, but it would be nice if you'd have just a summary here as a reference for the future. Ideally it would be tier'd by the amount of Vit you need to get the most of the chosen nom. Maybe later I'll look into this myself.

Also: what about potions? I've honestly must say I haven't used any yet since I've finished leveling, and I think that's my mistake, especially since we're headed to Coil ATM. I've defeated Titan yesterday :3

EDIT: Made a short list myself in the end. It's sorted by the vitality you need to have to reach the full potential of the chosen dish. It's all only NQ, I didn't manage to find reliable data on HQ pieces, sorry. Clearly the best choice right now is La Noscean Toast HQ, which BTW should be less expensive than the Finger Sandwich. HQ Eft Steak Gives you 1 more point of Vitality, but you lose 23 points of parry - not worth it in my opinion:

Finger Sandwich
Vitality 2% (Max: 15) 750
Parry 3% (Max: 22) 734
Accuracy 2% (Max: 9)

Finger Sandwich HQ
Vitality 3% (Max: 19) 634
Parry 4% (Max: 27) 675
Accuracy 2% (Max: 9)

Eft Steak
Vitality 3% (Max: 12) 400
Accuracy 2% (Max: 8)
Skill Speed 4% (Max: 21)

Eft Steak HQ
Vitality 4% (Max: 15) 375
Accuracy 2% (Max: 10)
Skill Speed 5% (Max: 26)

La Noscean Toast
Vitality 3% (Max: 11) 367
Parry 4% (Max: 18) 450
Accuracy 2% (Max: 7)

La Noscean Toast HQ
Vitality 4% (Max: 14) 350
Parry 5% (Max: 23) 460
Accuracy 2% (Max: 7)


***

Knight's Bread
Vitality 4% (Max: 8) 200
Parry 6% (Max: 13) 217
Skill Speed 2% (Max: 5)

Acorn Cookie
Vitality 4% (Max: 6) 150
Parry 6% (Max: 10) 167
Accuracy 2% (Max: 4)

Cornbread
Vitality 4% (Max: 6) 150
Parry 7% (Max: 10) 143
Skill Speed 2% (Max: 4)

HQ Data taken from libra eorzea, courtesy of goodfolks at xivpads.com!
Amazing contribution! Gave you a shout out in the updates section. When I reordered the food to fit into the stat weight formula I noticed there was a conflict on what you thought was better. The main thing I can convey is threat is very important, almost more sore than "the chance to mitigate" (parry). You can not parry spells. So the way I see it is you can generate threat at all times, you can use EH at all times, but you can only parry if its a melee attack. Due to the mechanics the food is listed the way that it is. Consistency over chance.