keep on bumping until stick'ied
keep on bumping until stick'ied

Thanks for the support guys! That would be cool if they stickied it. I have been keeping an eye on the thread and updating as needed. I am still hunting data on accuracy requirements, but I can't find any. I am on BC turn 5 @ 55% and don't seem to be missing at all. So I still rank it at 0, but I do prefer determination over parry. I may look at adding some sort of symbols that show "highest mitigation" or "highest enmity" per item level for ease of use on the gear post.
I have approximate knowledge of many things.
All of coil should be around 463 acc cap for melee. But I've heard of someone report a miss at 463, so it might be 464. But people have also said 472. No one knows for sure yet.
Acc should be a priority until cap. Do not go into coil undervaluing Accuracy.
Why?but I do prefer determination over parry.
Determination does not increase the healing you receive from others' healing spells.
Every 4 points or so of determination is like having having 1 point in strength. I would place parry (to hit next tier) over det.
Last edited by MilaSiri; 10-10-2013 at 05:55 AM.

Threat, mainly stronger flash.All of coil should be around 463 acc cap for melee. But I've heard of someone report a miss at 463, so it might be 464. But people have also said 472. No one knows for sure yet.
Acc should be a priority until cap. Do not go into coil undervaluing Accuracy.
Why?
Determination does not increase the healing you receive from others' healing spells.
Every 4 points or so of determination is like having having 1 point in strength. I would place parry (to hit next tier) over det.
I have approximate knowledge of many things.
I have a question: in terms of food buff, would parry +8 or vit +8 better?

Vit. Stacking Vit allows healers to take focus off you and keep others alive. It also synergizes with stoneskin and other things talked about in this thread. A few people mention stacking vit makes your a mana sponge, but I haven't seen our healers run out of mana. The only situation they have mana issues is when dragoons chain die because they are dragoons.
I have approximate knowledge of many things.
Player
This all looks pretty spot on. The only thing you dont have is HQ crafted Gear in the Gear Listings. Such as the HQ Rose Gold Accessories are better than Hoplite, but Hoplite is better than NQ Rose Gold.
Also not having the Feet/Legs apart of both Feet and Leg lists is a little annoying but easily understood.
Nice Job!
Noobish question: Can you equip two DL rings?
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