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  1. #1
    Player
    Niurok's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Gafgarion Lakshmi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I've noticed that when I shield swipe it soon after it goes back to the middle so /shrug And yes it can be pacified.
    (0)

  2. #2
    Player
    PuttyKat's Avatar
    Join Date
    Apr 2011
    Posts
    92
    Character
    Man Meat
    World
    Balmung
    Main Class
    Conjurer Lv 60
    /wait addition to macros required for them to work on ps3. /wait .5 for instant abilities and /wait 2.5 for standard abilities. Without /wait the abilities following the first one fail, so you just have to keep pressing the same button over again till they all go off.
    (0)

  3. #3
    Player
    Rasabox's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Rasa Bloodborne
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by PuttyKat View Post
    /wait addition to macros required for them to work on ps3. /wait .5 for instant abilities and /wait 2.5 for standard abilities. Without /wait the abilities following the first one fail, so you just have to keep pressing the same button over again till they all go off.
    Ugh. Why do people keep posting this?!? Decimals are not factored into Macros. That was addressed in a Dev post LONG time ago. It rounds up. This .5 is 1 and 2.5 is 3.
    (1)

  4. #4
    Player
    MetisWyatt's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    12
    Character
    Metis Wyatt
    World
    Midgardsormr
    Main Class
    Bard Lv 70
    Any chance of OP getting updated with newer gear?
    NVM didn't read full post just skipped the first few bits.
    (0)

  5. #5
    Player
    ess-vid's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Mara Driss
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Pacification does no such thing. The Pacification debuff is a short "silence" of sorts that prevents the use of skills (with a few exceptions, mainly large abilities hard-scripted into boss encounters when they change phases) on its own diminishing returns timer. It has no aggro reset properties of any sort, so if a tank is losing hate on a mob by using Shield Swipe it is simply due to using it before having a solid hold on the target.
    (1)

  6. #6
    Player
    monkeytheman's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Nheu Mhakaracca
    World
    Faerie
    Main Class
    Marauder Lv 70
    Quote Originally Posted by ess-vid View Post
    Pacification does no such thing. The Pacification debuff is a short "silence" of sorts that prevents the use of skills (with a few exceptions, mainly large abilities hard-scripted into boss encounters when they change phases) on its own diminishing returns timer. It has no aggro reset properties of any sort, so if a tank is losing hate on a mob by using Shield Swipe it is simply due to using it before having a solid hold on the target.
    True, but it does seem to make Bone dragon freak out and run around until pacification wears off. The tank doesn't lose threat to someone else, it will still be flashing red on the enemy list. I'm assuming its a bug or related to the random spike attack he does to players since he cant use it while pacified. Seen it happen a few times, and after it wears off he runs back to the tank even if the tank does nothing...unless during that time he loses hate, but then thats because the boss was on the other side of the room.
    (0)
    Last edited by monkeytheman; 03-06-2014 at 05:36 PM.

  7. #7
    Player
    Adrasteia's Avatar
    Join Date
    Nov 2014
    Posts
    165
    Character
    Alys Brangwyn
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Finally picked up Clemency today. Some information for the curious:

    It's got a 3s cast and a 2.5s recast. It's a 1200 Potency heal that costs 1668 mana, which is roughly 40% of my mana bar at level 58 (Highlander Hyur). You can cast two of these in a row, but not a third, basically. If cast on a party member, you will receive 50% (600 Potency) of the amount healed.

    The Potency scales based off of physical weapon damage and Strength, as well as Mind. Unlike Cure I, which scales off of magic weapon damage and Mind alone, the ilvl of your weapon and how much Strength you have will contribute to the overall healing amount. You don't have to go through any wacky gearing shenanigans to get it to be functional or to have it scale. To give you an idea of the effectiveness, it's about a 2.5k heal at level 58 at an average ilvl of 136. Sadly, Clemency does not scale off of Skill Speed (instead scaling off of Spell Speed).

    Using Clemency will interrupt combos. The long cast time and the combo interrupt means that it's best used as a brief burst of support during times of heavy damage that you can anticipate in advance. An example might be a primal phase transition where you know in advance that the entire party will take damage, meaning that you can cast it to go off after the damage packet is received.

    It can be used pretty effectively during big pulls in dungeons, provided there aren't a lot of heavy hitters around. It's the same as using Stoneskin, it seems: trickier to use on bosses unless you can pull a cast out during one of their own casts.

    Overall, it looks like a solid support skill that fills a good niche in the tank roles. I'm looking forwards to using it more!
    (0)
    Last edited by Adrasteia; 06-22-2015 at 07:53 AM.

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