I've noticed that when I shield swipe it soon after it goes back to the middle so /shrug And yes it can be pacified.

I've noticed that when I shield swipe it soon after it goes back to the middle so /shrug And yes it can be pacified.
/wait addition to macros required for them to work on ps3. /wait .5 for instant abilities and /wait 2.5 for standard abilities. Without /wait the abilities following the first one fail, so you just have to keep pressing the same button over again till they all go off.

Ugh. Why do people keep posting this?!? Decimals are not factored into Macros. That was addressed in a Dev post LONG time ago. It rounds up. This .5 is 1 and 2.5 is 3.

Any chance of OP getting updated with newer gear?
NVM didn't read full post just skipped the first few bits.
Pacification does no such thing. The Pacification debuff is a short "silence" of sorts that prevents the use of skills (with a few exceptions, mainly large abilities hard-scripted into boss encounters when they change phases) on its own diminishing returns timer. It has no aggro reset properties of any sort, so if a tank is losing hate on a mob by using Shield Swipe it is simply due to using it before having a solid hold on the target.
True, but it does seem to make Bone dragon freak out and run around until pacification wears off. The tank doesn't lose threat to someone else, it will still be flashing red on the enemy list. I'm assuming its a bug or related to the random spike attack he does to players since he cant use it while pacified. Seen it happen a few times, and after it wears off he runs back to the tank even if the tank does nothing...unless during that time he loses hate, but then thats because the boss was on the other side of the room.Pacification does no such thing. The Pacification debuff is a short "silence" of sorts that prevents the use of skills (with a few exceptions, mainly large abilities hard-scripted into boss encounters when they change phases) on its own diminishing returns timer. It has no aggro reset properties of any sort, so if a tank is losing hate on a mob by using Shield Swipe it is simply due to using it before having a solid hold on the target.
Last edited by monkeytheman; 03-06-2014 at 05:36 PM.

Finally picked up Clemency today. Some information for the curious:
It's got a 3s cast and a 2.5s recast. It's a 1200 Potency heal that costs 1668 mana, which is roughly 40% of my mana bar at level 58 (Highlander Hyur). You can cast two of these in a row, but not a third, basically. If cast on a party member, you will receive 50% (600 Potency) of the amount healed.
The Potency scales based off of physical weapon damage and Strength, as well as Mind. Unlike Cure I, which scales off of magic weapon damage and Mind alone, the ilvl of your weapon and how much Strength you have will contribute to the overall healing amount. You don't have to go through any wacky gearing shenanigans to get it to be functional or to have it scale. To give you an idea of the effectiveness, it's about a 2.5k heal at level 58 at an average ilvl of 136. Sadly, Clemency does not scale off of Skill Speed (instead scaling off of Spell Speed).
Using Clemency will interrupt combos. The long cast time and the combo interrupt means that it's best used as a brief burst of support during times of heavy damage that you can anticipate in advance. An example might be a primal phase transition where you know in advance that the entire party will take damage, meaning that you can cast it to go off after the damage packet is received.
It can be used pretty effectively during big pulls in dungeons, provided there aren't a lot of heavy hitters around. It's the same as using Stoneskin, it seems: trickier to use on bosses unless you can pull a cast out during one of their own casts.
Overall, it looks like a solid support skill that fills a good niche in the tank roles. I'm looking forwards to using it more!
Last edited by Adrasteia; 06-22-2015 at 07:53 AM.
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