That still makes it an instant ability rather than spells like Cure which will be cancelled if you take damage or try to move. Despite long animation, Storm's Path will successfully hit even if you move during the animation and getting hit won't cancel it. Also, Cure will get cancelled on one hit, casting it while tanking a boss with faster attack speed than it takes for you to cast a cure will require either stunning or getting a lucky dodge/parry. While high scaling via Determination sounds nice, it's a DPS stat that you don't see on tanking equipment.


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