How exactly did SE fix the speed run exploit. To me it appears that when someone agros a trash pack they automatically put like +100 enmity on the entire group so that if the agroer dies they come after the rest of the group.

It's got to be something like that, because I am having engage threat issues I never use to have. What I mean by this is I run up to tank a pack of trash and upon agroing them, they go straight for the healer.

What I think is happening is upon agroing (via sight) a trash pack, everyone in the group get's enimity on all the trash so we can't speed run because of that. But because the whm has regen/dots/stoneskin etc etc on me (the agroer) the entire trash pack goes straight for the whm.

I find myself having to pop 2 or 3 flashes/ or 3 overpowers just to hold trash mobs on the initial engage. Once I have them, I have them, but it's a real pita picking them up. We got to a point where we just had the whm run in with the tank so I could get off some flashes without them running all over the place.

If that is indeed how you fixed speed runs SE... Do you think you could make the agroer get more enimity than the rest of the group... it's really annoying.