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  1. #1
    Player
    Goforce's Avatar
    Join Date
    Aug 2013
    Location
    Belgium
    Posts
    17
    Character
    Eleyune Ellendrill
    World
    Moogle
    Main Class
    Arcanist Lv 50
    The decimal were active in beta 3, removed from beta 4 because of "third party program" ...

    Need the decimal back.
    (0)

  2. #2
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Goforce View Post
    The decimal were active in beta 3, removed from beta 4 because of "third party program" ...

    Need the decimal back.
    Would you happen to have a link to Dev's reasoning for doing so? I'm really interested to see how it came to be. I don't see how it would have anything to do with any 'third party program'.
    It didn't prevent server crashes from Odin/Behemoth FATE nor constant RMT spam I'm getting in tells or in cities, so...
    (0)

  3. #3
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zirael_Foxfire View Post
    Would you happen to have a link to Dev's reasoning for doing so? I'm really interested to see how it came to be. I don't see how it would have anything to do with any 'third party program'.
    It didn't prevent server crashes from Odin/Behemoth FATE nor constant RMT spam I'm getting in tells or in cities, so...
    Here's the post explaining their reasoning.
    Minagawa doesn't specifically mention third-party programs at all.
    Here is the macro feature policy for FFXIV:
    1. Do not make it so macros must be used.
    2. Minimizing and optimizing actions without error beyond that of human control is not allowed.
    3. Make it a support feature that can be used by people that are a bit shaky at controlling the game to ensure control, while not making it 100% optimized.
    4. The player makes the execution decision. We will not be implementing a feature where the macros makes its own decisions. For example: We will not be implementing a feature that executes things based on certain criteria (player status, enemy HP, certain actions, etc.)
    Due to the above reasoning, we limited the degree of accuracy for the wait times.
    (0)