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  1. #1
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60

    Macro command /wait xx needs to allow two decimal precision

    Hi,
    the macro command /wait currently accepts only 'whole number' digits between 0 and 60 as parameter.
    GUI interface (ie hotbars) displays ability and spell cast/recast times to two decimal places (ie, my "Summon" spell cast time is 5.91 seconds).
    If you use one or two decimal places in your /wait macro, the number will be rounded to zero decimal places by the game interface.
    Queuing of abilities allows you to use ability 0.5s before global cooldown is ready, which means, if I was using "Summon" as part of my macro, I could execute next ability after 5.41 seconds.
    But because the macro GUI uses only whole numbers, I need to /wait 6
    I was just robbed of 0.59s of my life (or 9.83% of it, in the long term).
    If I was doing Titan (Hard) and spamming "Summon" was the difference between win and lose:

    I could cast the spell manually approximately 227 times.
    Using the in-game macro system, I could cast the same spell only approximately 211 times. (1800 seconds divided by spell cast time and 2.5s global cooldown).
    'Whole number' macro is a relic from FFXI and the world has sped up since 11 years ago.

    The conclusion:
    Please allow us to use /wait xx.xx in macros instead of /wait xx
    (3)

  2. #2
    Player
    Goforce's Avatar
    Join Date
    Aug 2013
    Location
    Belgium
    Posts
    17
    Character
    Eleyune Ellendrill
    World
    Moogle
    Main Class
    Arcanist Lv 50
    The decimal were active in beta 3, removed from beta 4 because of "third party program" ...

    Need the decimal back.
    (0)

  3. #3
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Goforce View Post
    The decimal were active in beta 3, removed from beta 4 because of "third party program" ...

    Need the decimal back.
    Would you happen to have a link to Dev's reasoning for doing so? I'm really interested to see how it came to be. I don't see how it would have anything to do with any 'third party program'.
    It didn't prevent server crashes from Odin/Behemoth FATE nor constant RMT spam I'm getting in tells or in cities, so...
    (0)

  4. #4
    Player
    zeth07's Avatar
    Join Date
    Aug 2013
    Posts
    266
    Character
    Zeth Hiryu
    World
    Adamantoise
    Main Class
    Dragoon Lv 100
    I am going to support this, more so as a PS3 player. If the problem with having decimals is because of a third party program issue, that should not matter on the PS3. Since there are already differences between the PC/PS3 version, this should be allowed to happen on PS3.

    To give more of a reason, on PS3 we are limited with the cross bar and having to switch sets if we want to use more. The macros can free up much needed space to the point that someone might not even need to use a second set. Unfortunately because the macros just round the decimals we are losing precious time. Having to switch sets is also using up fractions of a second besides having to alter any button combination press. While there is a macro command for switching hotbars it could become a confusing mess depending on what needs to be done at any given time.

    The other notable reason is equipment increases skill speed BY DECIMAL PLACES! This benefit is completely lost if anyone uses macros for certain abilities.
    (4)

  5. #5
    Player
    ShinzouShein's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    E'zentsa Rhiki
    World
    Gilgamesh
    Main Class
    Pugilist Lv 25
    If the decimal itself is problematic for SE, they could always have it work in milliseconds.

    So instead of having to type 1.5 you can type 1500. No decimal needed.
    (2)

  6. #6
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Found another frustrated player, I like what he's saying too:
    http://www.bluegartr.com/threads/117...=1#post5889166
    There needs to be a way to map a series of skills to a single macro.

    There's no reason a linear combo should require me to set all 3 skills separately to the bar when I never, ever want to use the other 2 outside of the combo.

    I should be able to do True Thrust -> Vorpal -> Full by hitting one button three times.

    edit: make it a customizable macro command

    /macrocombo "true thrust","vorpal thrust","full thrust"

    Icon is True, upon successfully landing the attack it changes to Vorpal, successfully landing that changes to Full, land that or combo timer runs out it defaults back to True.

    Making it a customizable macro command would let it be usable for combos that aren't completely linear (PLD/WAR).

    MNK can imitate this atm with redundancy macros and it's incredibly useful but still flawed, there needs to be a game function to allow this. It would go a long ... way toward helping the xbar limitation issues for controller/PS3 players.
    (1)

  7. #7
    Player
    Ekko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    461
    Character
    Ekko Noire
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Please bring back the decimals, and instant abilities should not require a /wait since they're hmm you know instant ...

    Third party programs and bots could not care less having to wait 3 seconds instead of 2.2, we Players do care.
    (1)
    Last edited by Ekko; 10-02-2013 at 05:42 PM.

    Zantetsuken
    Endgame LS on Ragnarok

  8. #8
    Player
    Yokoshima's Avatar
    Join Date
    Jan 2014
    Posts
    2
    Character
    Yokoshima Onikiba
    World
    Balmung
    Main Class
    Marauder Lv 29
    I'm going to necro this because there is no good reason not to.

    I agree with this. What's the point of macros if you can't use them for 80% of the useful content then what's the point?

    As far as bots go who cares? If a few people want to cheat let them, it doesn't affect me in the least.
    (0)

  9. #9
    Player
    Vili's Avatar
    Join Date
    Mar 2011
    Posts
    86
    Character
    Vili Ragnarok
    World
    Excalibur
    Main Class
    Archer Lv 50
    I made a macro for firing off a bunch of abilities, just to learn it is faster to do it all manually...
    Need Decimals!

  10. #10
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zirael_Foxfire View Post
    Would you happen to have a link to Dev's reasoning for doing so? I'm really interested to see how it came to be. I don't see how it would have anything to do with any 'third party program'.
    It didn't prevent server crashes from Odin/Behemoth FATE nor constant RMT spam I'm getting in tells or in cities, so...
    Here's the post explaining their reasoning.
    Minagawa doesn't specifically mention third-party programs at all.
    Here is the macro feature policy for FFXIV:
    1. Do not make it so macros must be used.
    2. Minimizing and optimizing actions without error beyond that of human control is not allowed.
    3. Make it a support feature that can be used by people that are a bit shaky at controlling the game to ensure control, while not making it 100% optimized.
    4. The player makes the execution decision. We will not be implementing a feature where the macros makes its own decisions. For example: We will not be implementing a feature that executes things based on certain criteria (player status, enemy HP, certain actions, etc.)
    Due to the above reasoning, we limited the degree of accuracy for the wait times.
    (0)

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