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  1. #1
    Player
    Kunkka's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Kunkka Ironprice
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Hachiko View Post
    TEXT
    But the thing is, WAR does more than 5-10% more than PLD. berserk is more than a 40% damage increase (I'd say 45%ish based on my experience with inner beast heals). berserk is more than a 9% increase in damage. Berserk is better than fight or flight. Pacification is not 5 seconds of no dps if you are good. There is no cross class skill worth having over internal release(Mantra? Please). From my experience, the gap between warrior and dps classes is smaller than the gap between warrior and PLD.

    There is something wrong with your analysis. The only way to get accurate results would be to perform the "ideal" dps rotations for each class and record the potency/damage for each. For example, the rotation I use to begin a dps phase packs 2090 potency into 1 berserk. Your calculation say that should be ~1600. Compare that to a PLD which would do ~1300+sword oath potency during that time.

    Warrior's have issues, but dps isn't one of them.
    (1)

  2. #2
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by Kunkka View Post
    berserk is more than a 40% damage increase (I'd say 45%ish based on my experience with inner beast heals). berserk is more than a 9% increase in damage. Berserk is better than fight or flight. Pacification is not 5 seconds of no dps if you are good.
    1) Berserk gets worse as your gear increases, since it doesn't affect your Weapon Damage (as your weapon gets better, the boost you get from 'zerk becomes less, proportionally).
    2) 20/90 = 22.2% uptime. Even if it increased your damage by 45% (which I'm almost positive it does not), that's a 10% overall increase, ignoring the pacification which will cost you at least some damage, even if cleansed.
    3) FoF is a flat 9% increase over time, doesn't cost you any damage when it ends, and doesn't require a GCD from your healer.

    Best-case, they're about equal, assuming your healer has free time. In most cases, FoF is just plain better.
    (3)