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  1. #1
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by nguyenmb View Post
    Has anyone verified this? I keep seeing posts comparing dps by only comparing potency and not factoring in that it seemingly scales off of a single auto attack hit instead of generic weapon dps.
    Nah, its based off weapon damage. Low level damage is just wonky because part of the damage calculation is subtracting a static amount of stats.

    For example a level 1 GLD Seeker of the Sun has 20 STR and deals 8-9 damage against a level 1 mob. At level 2, their strength doesn't rise and they deal 7-8 damage against the same mob.
    A level 1 MRD of the same race has 21 STR and deals 10-11 damage. At level 2, their strength rises and they deal the exact same damage.
    A level 1 DRG of the same race has 22 STR and deals 11-12 damage, etc. etc.

    This disparity goes away as your level rises, you gear up, and you equip your stat-increasing job change item.
    (2)

  2. #2
    Player
    ogopogo's Avatar
    Join Date
    Jun 2013
    Posts
    60
    Character
    Ohthere Blackthorn
    World
    Masamune
    Main Class
    Marauder Lv 50
    It seems that in the entirety of this thread, not a single person has tried to parse any data on a dummy or use optimized rotation that an off-tank would use during burn phases such as the first Dreadnought in Turn 4. (As in with Defiance off or Sword's Oath on). Since I got into an argument with someone claiming that he did 171 dps on a dummy with WAR and 170 with a PLD over 3~5 minutes test time without any evidence to back it up, I've decided to do some tests myself with the PLD tank in my static Coil group and thought I'd share the result.

    These tests are conducted on the level 1 dummies right outside the Gate of Sultana in Ul'dah, both of us wore full Heavy Darklight set with Vit accessories using Relic+1 and attacked until we ran out of TP. PLD didn't stop using DoT at the end which cause the DPS to drop after he stop attacking the dummies, however, I did write down the DPS the instant he stops attacking so please refer to those instead of the DPS number shown in his tests.

    Also, do note that there's the fact that I put 20 points into strength and 10 into vitality instead of the full 30 points into vit on the Paladin. According to Valk's formula, that would account for a 4.89% increase in DPS on my end.

    Warrior:
    188.38 DPS (179.16 after deducting 4.89%)
    191.30 DPS (181.84)
    185.32 DPS (176.25)

    Paladin:
    136.67 DPS (without Storm's Eye debuff on the dummy)
    157.32 DPS (with Storm's Eye debuff on the dummy)

    There seem a much larger discrepancy than people suggested and I couldn't see anything wrong with the rotation that the Paladin was using either. If any other Paladin would like to post more result using the same condition please help provide data if you can.
    (0)

  3. #3
    Player
    Hitokirinomad's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Vyctoria Elizabeth
    World
    Famfrit
    Main Class
    Archer Lv 91
    I think for any real conclusions to be drawn from your parses, you have to provide some of your background information/variables. Knowing exact stats of the characters involved, the rotation, stuff like that. A couple of things that stood out to me right away were the discrepancy between the number of attacks (WAR has 10k more attacks per parse it looks like), and I am not seeing Sword Oath damage. I don't think it's counted in auto attack damage, but I don't know how that parser works. If you could provide that information, it would be very helpful.
    (0)