Results -9 to 0 of 46

Threaded View

  1. #12
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Eronn View Post
    A few notes on this. Tank sustained single target damage is largely irrelevant so far outside of taking two tanks to Titan, even there is not that relevant. Burst damage is much more relevant. Warrior have a bit of a boost here with Internal Release and Berserk. Berserk is one of the best dps cooldowns available and its debuff is dispellable even.

    Second, Warriors should not use Storm's Eye spam. It should be Storm's Combo > Butcher's Combo x2, repeat. With Defiance off, lead with 1-2 Storm's Combo and you should then be set with threat.

    Third, are you sure Paladin's damage formula is the same as Warrior? You can not directly translate Potency -> Damage without the classes formula. They don't differ that greatly, but they do differ.

    Also Fracture is not worth using on a Warrior, in simulations and in practice it is so negligible it is not worth any mental focus.
    Well, Berserk, if you ignore the debuff is the second best DPS cooldown available, next to Rampart which is significantly better. Unchained is kind of silly to use, because if you're not tanking and in defiance stance and you use unchained you will get threat. You can get the "buff" of unchained any time you like if you're not tanking. Simply turn off Defiance. If you aren't tanking this shouldn't be an issue.

    A WAR out of tank stance spamming 2x butcher's combo and 1x storm's combo will potentially pull off of the MT.

    I'm almost 100% sure potency works the same way for all classes. That's why every class has a "Damage" stat on their weapon. I thought my explanation of potency and auto attack potency would clear that up. The damage is modified by STR and Determination, obviously, but that stuff is extraneous to how much damage the rotation puts out. The only difference is that auto attacks as a PAL will be something like 73 potency, while auto attacks for a WAR will be 113 potency, which is why I normalized it to the same speed. Do you have some explanation why Potency on a PLD would be calculated differently for weapon skills than it is for auto attacks?

    Fracture is negligible but it's a marginal dps increase in theory.

    Quote Originally Posted by Ruminate View Post
    Berserk is a multiplier on your damage. Your damage is based on your strength, weapon damage, and determination. You can multiply your strength, WD, and determination by 50% then factor in potency, OR you can multiply your potency by 50% then factor in str, WD, dtr. Either way, you get the exact same damage in the end.
    Berserk is actually not simply increasing your potency by 50%. That would be equivalent to a 50% increase in damage, and Berserk is definitely not a 50% increase in damage. It's close at 40%, but as your weapon damage goes up the relative contribution of attack power is less, so it works out to less than 50%. It's more than 50% at low weapon damage, and less at high weapon damage, when all other stats are held relatively constant.
    Quote Originally Posted by Eronn View Post
    It may be true that Paladins do more single target than Warriors, but my main point is the math in the first post is very incorrect.
    No, it isn't. Some things are approximations, but they're close enough to make the point.
    (0)
    Last edited by Hachiko; 09-14-2013 at 08:04 PM.