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  1. #1
    Player
    Eronn's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Eronn Erudio
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ruminate View Post
    Every single melee class uses the exact same damage calculation. If their strength, weapon damage, and determination are equal, then 100 potency from class X will deal the same damage as 100 potency from class Y. 100 potency is equivelent to 100% of the strength, weapon damage, and determination calculation. 200 potency is double that calculation. 50 potency is half. The math in the first post is correct.

    Berserk is a multiplier on your damage. Your damage is based on your strength, weapon damage, and determination. You can multiply your strength, WD, and determination by 50% then factor in potency, OR you can multiply your potency by 50% then factor in str, WD, dtr. Either way, you get the exact same damage in the end.
    No, and no to both of those. Look into the data that has been developed specifically by Valky and other Beta testers. Different classes are slightly different in their calculations. Determination is still currently an unknown as far as I know. In simulators we currently treat it as a correction at the end of the formula, but no one knows for certain.

    For your reading:

    Valky's Methodoloy: http://valk.dancing-mad.com/?page_id=179/#Interpreting
    (0)
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  2. #2
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    You say "no", then post a link that says the following:

    "Final note: The vast majority of my testing for damage output was done on DRG. I did testing on other classes/jobs just to compare, and for the most part they follow the same algorithm."

    ...really?
    (0)