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  1. #1
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Every single melee class uses the exact same damage calculation. If their strength, weapon damage, and determination are equal, then 100 potency from class X will deal the same damage as 100 potency from class Y. 100 potency is equivelent to 100% of the strength, weapon damage, and determination calculation. 200 potency is double that calculation. 50 potency is half. The math in the first post is correct.

    Berserk is a multiplier on your damage. Your damage is based on your strength, weapon damage, and determination. You can multiply your strength, WD, and determination by 50% then factor in potency, OR you can multiply your potency by 50% then factor in str, WD, dtr. Either way, you get the exact same damage in the end.
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  2. #2
    Player
    Eronn's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Eronn Erudio
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ruminate View Post
    Every single melee class uses the exact same damage calculation. If their strength, weapon damage, and determination are equal, then 100 potency from class X will deal the same damage as 100 potency from class Y. 100 potency is equivelent to 100% of the strength, weapon damage, and determination calculation. 200 potency is double that calculation. 50 potency is half. The math in the first post is correct.

    Berserk is a multiplier on your damage. Your damage is based on your strength, weapon damage, and determination. You can multiply your strength, WD, and determination by 50% then factor in potency, OR you can multiply your potency by 50% then factor in str, WD, dtr. Either way, you get the exact same damage in the end.
    No, and no to both of those. Look into the data that has been developed specifically by Valky and other Beta testers. Different classes are slightly different in their calculations. Determination is still currently an unknown as far as I know. In simulators we currently treat it as a correction at the end of the formula, but no one knows for certain.

    For your reading:

    Valky's Methodoloy: http://valk.dancing-mad.com/?page_id=179/#Interpreting
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  3. #3
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    You say "no", then post a link that says the following:

    "Final note: The vast majority of my testing for damage output was done on DRG. I did testing on other classes/jobs just to compare, and for the most part they follow the same algorithm."

    ...really?
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  4. #4
    Player
    Savish's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    Emory Ogelthorpe
    World
    Goblin
    Main Class
    Gladiator Lv 50
    You didn't even bother to include damage added by crit chance from internal release and defiance and how much base str/crit chance does a warrior/paladin have at lvl 50? How about parsing a warrior vs paladin and then come back with some actual data and not a bunch of biased nonsense.
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  5. #5
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by oceanlord View Post
    thats only a minor dps different... considering our survivability is lower aswell..
    whats WAR good for ?
    Not very much.

    Quote Originally Posted by Savish View Post
    You didn't even bother to include damage added by crit chance from internal release and defiance and how much base str/crit chance does a warrior/paladin have at lvl 50? How about parsing a warrior vs paladin and then come back with some actual data and not a bunch of biased nonsense.

    Except defiance reduces damage dealt by 25%, which would make those numbers far lower across the board for WAR, and he did state the overall damage increase that Internal Release adds. And it's not a whole lot.
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  6. #6
    Player
    Savish's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    Emory Ogelthorpe
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiteless View Post
    Not very much.




    Except defiance reduces damage dealt by 25%, which would make those numbers far lower across the board for WAR, and he did state the overall damage increase that Internal Release adds. And it's not a whole lot.
    So whats the base crit/str for warrior/paladin?, wheres the math for internal release? I don't see any of that listed and he doesn't even use the optimal DPS rotation for a warrior he just picked the lowest damage rotation to spam.

    Im all for giving warriors a DPS boost or even a DPS stance available for off tanking if they indeed need one but that first post isn't even close to an accurate portrayal of true DPS because they don't have half the data they would need to even have an accurate idea of what the 2 classes actual DPS is, get some in game parses or go away.
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