Quote Originally Posted by Kletian View Post
Increasing quality of object increases EXP rewarded even if it comes out normal, a HQ result gives maximum exp regardless of how high your HQ chance was.
Everything you said was awesome advice except for this. This isn't true. HQ doesn't mean you get the maximum amount of xp gain from the item, it only adds the extra 100%. I have tested it, if you use full HQ mats for a synth you get 50% of the quality bar to start with. On low level stuff you can try for yourself. The amount of quality YOU actually add to the item does keep increasing after your HQ requirement is met for said synth.

Basic example (don't quote the figures I'm talking in general)

Leather - with HQ mats to begin with, getting 100% HQ chance gives +203%xp

Leather - with regular mats and getting 100% HQ chance gives 298%xp

It adds up, and is better for your xp boost to try and craft HQ without HQ mats.