That may be, I'm not saying this game is perfect. But at the same time there are posters who have not been having this issue. And I base this on nothing but its my personal feeling that people are more likely to blame the game then their own inability.
Yup people said this about the latency issues in 1.0 in Ifrit, granted there were a lot of bad players, granted you could win if you knew the fight and tells of the casting animations, but we really shouldn't have to be jumping through those kinds of hoops if the game and servers are designed correctly.
I think big headed tit bags are always the first to blame someone's ability to play though, regardless of the cause.. (If I can do it then you should too, latency is a myth)
I don't get why it's so hard for some people to admit that this is a problem. I mean, if they've seen even a single video which shows this problem it shouldn't be possible to deny the existence of this issue and blame it on individual skill. And if they haven't seen one,.. then they really should watch one before posting in this thread.
I believe what you mean to say is there are posters who have been able to tolerate and work around this issue, an issue that effects everyone....
refer to my analogy:
Imagine your boss told you to come to work at 8am. You show up promptly at 7:50am, only to be reprimanded for being 5 minutes late.
You'd complain, not because you are incapable of getting to work 15 minutes early, but because if he wanted you there at 7:45, he should have said 7:45.
A person who ALWAYS shows up to a job 15 minutes early will say "I'm not having that problem"
Likewise, a person who always moves out of AOEs right away will say there is no problem. If the casting time is 3 seconds... and it takes a second to get out of the circle... then technically you should have just under 2 seconds to move.
In actuality, you have to move INSTANTLY because of the games poor design and coding.
The fact that some people can dodge and some can't is NOT the issue. The fact that the screen indications are WRONG is absolutely the issue. this is not "working as intended"
And once again, there are MMORPGs that don't suffer from this debilitating delay
Leatrix maybe ?
http://www.leatrix.com/leatrix-latency-fix
Not sure if anyone tried it for FF XIV
Look man I'm not an idiot I know what you mean… and I know what I mean, and I have read your previous posts. You're analysis is well thought out and it's pretty clear what you are communicating. Hell, Im just not convinced. But whatever a few more levels and a few pieces of new gear and I'll find out myself.
I don't think you're an idiot at all.Look man I'm not an idiot I know what you mean… and I know what I mean, and I have read your previous posts. You're analysis is well thought out and it's pretty clear what you are communicating. Hell, Im just not convinced. But whatever a few more levels and a few pieces of new gear and I'll find out myself.
Go play 2 characters side by side though, and watch how delayed one characters movements are to the other.
And then think "This is the way the server sees your character"
Then go do the same thing in any other MMO (except FFXI) and you'll see that other people (and the server) see your character move in real time.
This is not a matter of opinion. It is a provable, repeatable flaw in the games design.
The trick about online gaming is that you don't see the latency as a player.
When about every game in the industry can do this than there is something wrong when you can't even get close.
A company like SE is not just below the standards, but this is pretty much at the bottom of the barrel.
This type of delays reminds me of my dial up model, and even back there the games I played where more responsive.
Over loaded servers and a maintenance make it even worse, especially since there are constant lag spikes.
In my case the game was playable up to the maintenance, after that impossible it's roll the dice get a 3 sec spike pre AOE and you're dead.
This what you see here is normal.
http://www.youtube.com/watch?v=24nypzuW2bw
Last edited by Sneakaboo; 09-15-2013 at 05:56 AM.
Your Free Company should be calling out BEFORE it happens so that you are already moving. The AoE lands where you are currently running/standing as it pops out. That means if everyone is already moving back and forth its extremely easy to dodge it.
How do I know its you? Because half the people I cleared Titan with are in Australia, on NA servers. They have a consistent lag and even they can dodge it.
This is called working AROUND the issue, Like myself and others have been saying the game gives you visual clues to gtfo of the way and they don't work properly. You shouldn't have to move before the attack comes up.Your Free Company should be calling out BEFORE it happens so that you are already moving. The AoE lands where you are currently running/standing as it pops out. That means if everyone is already moving back and forth its extremely easy to dodge it.
How do I know its you? Because half the people I cleared Titan with are in Australia, on NA servers. They have a consistent lag and even they can dodge it.
SE needs to own up to this BS and fix it.
Last edited by Asmodeus; 09-17-2013 at 08:16 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.