http://forum.square-enix.com/ffxiv/t...s-everybody%29 :PIt has also not been placed in the "Confirmed/Planning to Address" part of the forums here: http://forum.square-enix.com/ffxiv/f...ing-to-Address So take that as you will. Guess we have our answer.
Yeah? That is the Accepted Bugs selection, which I said it was in- it has yet to be moved to the CONFIRMED/PLANNING TO ADDRESS selection. So I am not sure what you mean, other then you agreeing that is in Accepted and not CONFIRMED/PLANNING TO ADDRESS ( which is a separate section then Accepted Bugs)
Accepted Bugs =/= Confirmed/Planning to Address They are two separate parts of the Bugs forum. Not trying to attack you, just explain they are two separate parts. Hopefully can see that now.![]()
In november.
Meanwhile, the game will be unplayable for most of endgame players.
They need to be very, VERY quick on solving this, or they will lose a lot of subscriptions.
But since Japanese players don't have this problem (their servers are in Japan, after all...), they just don't care.
Last edited by Fuz; 09-24-2013 at 05:16 AM.
My friend is getting frustrated with this to the point where I'm afraid he'll go back to wow where this never happens.
You make me sad, SE.
WoW isn't perfect (nothing is) and gets a lot of public flak despite having more subscribers than most other MMOs combined, but the one thing that WoW has that nobody can argue against is fluidity.
On a core, fundamental level, World of Warcraft works. If you push an attack, that attack happens. If you run to a spot to avoid an AOE, you avoid that AOE. If a boss starts casting a spell and you press an interrupt, that interrupt happens instantly and successfully every time. WoW has a fluidity and responsiveness that a many recent high-profile games (TOR and ARR especially) simply lack.
How any development staff can sit down and say "Let's make a hotkey, tab-target MMO" and then expend zero effort in nailing combat absolutely boggles my mind. WoW exists. It's easily accessible. It's free until level 20. Have your devs play it. If your WoW-like game feels sluggish and laggy compared to WoW, then you need to start over. You don't release a game with a similar monthly fee while offering what is clearly mechanically inferior to WoW. The final kicker is ARR even managed to have a terrible tab-target system, too! How do you even mess up tab-target? How?!? SE knows, apparently.
Last edited by Unruhe; 09-23-2013 at 02:28 PM.
This issue has been here since beta.
SE won't fix it, just unsubscribe to protest.
I will be unsubbing to protest this.
Wow. Great post Unruhe. My brother said something similar just the other day. Harsh, but so true.WoW isn't perfect (nothing is) and gets a lot of public flak despite having more subscribers than most other MMOs combined, but the one thing that WoW has that nobody can argue against is fluidity.
On a core, fundamental level, World of Warcraft works. If you push an attack, that attack happens. If you run to a spot to avoid an AOE, you avoid that AOE. If a boss starts casting a spell and you press an interrupt, that interrupt happens instantly and successfully every time. WoW has a fluidity and responsiveness that a many recent high-profile games (TOR and ARR especially) simply lack.
How any development staff can sit down and say "Let's make a hotkey, tab-target MMO" and then expend zero effort in nailing combat absolutely boggles my mind. WoW exists. It's easily accessible. It's free until level 20. Have your devs play it. If your WoW-like game feels sluggish and laggy compared to WoW, then you need to start over. You don't release a game with a similar monthly fee while offering what is clearly mechanically inferior to WoW. The final kicker is ARR even managed to have a terrible tab-target system, too! How do you even mess up tab-target? How?!? SE knows, apparently.
Come on SE, you can do better than this.
It's more expensive than WoW to for Australians, since they for some unknown reason they lumped us in with the EU when for every other game we're with the US so we're paying $18-19 a month compared to the usual $14-15. Toss in the lag and stuff and it's hard to warrant to continue playing with is sad.
Yeah, the tab-target is abysmal.
Very well said. I agree with every single word.WoW isn't perfect (nothing is) and gets a lot of public flak despite having more subscribers than most other MMOs combined, but the one thing that WoW has that nobody can argue against is fluidity.
On a core, fundamental level, World of Warcraft works. If you push an attack, that attack happens. If you run to a spot to avoid an AOE, you avoid that AOE. If a boss starts casting a spell and you press an interrupt, that interrupt happens instantly and successfully every time. WoW has a fluidity and responsiveness that a many recent high-profile games (TOR and ARR especially) simply lack.
How any development staff can sit down and say "Let's make a hotkey, tab-target MMO" and then expend zero effort in nailing combat absolutely boggles my mind. WoW exists. It's easily accessible. It's free until level 20. Have your devs play it. If your WoW-like game feels sluggish and laggy compared to WoW, then you need to start over. You don't release a game with a similar monthly fee while offering what is clearly mechanically inferior to WoW. The final kicker is ARR even managed to have a terrible tab-target system, too! How do you even mess up tab-target? How?!? SE knows, apparently.
How they managed to create the worst tab-targeting ever it's beyond me.
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