Page 27 of 185 FirstFirst ... 17 25 26 27 28 29 37 77 127 ... LastLast
Results 261 to 270 of 1843
  1. #261
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    I don't know if anyone has mentioned this in this very long thread, but maybe if it's mentioned every page or so someone might read it:

    Yes, it seems like even if you move directly out of Weight of the Land as soon as it pops sometimes you get hit anyway (probably latency issue?).

    HOWEVER, Titan attacks in set patterns. You should always know when Weight of the Land is about to go off. Just be moving already as it's cast and you will avoid it without problem.
    (0)

  2. #262
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Earthen View Post
    Nothing affecting actual game results can be client side, or cheating begins immediately. What they probably do need is a bit more leeway in the cast times, they should be a bit longer to compensate for lag issues. Additionally, and I don't know how feasible this is, but having the clients issue a position update more often at least during certain parts of the game like boss fights in dungeons, could help.
    Well there are games where there is no delay.
    In these games, if you play with 2 accounts side by side, you wont notice ANY delay in what you see yourself doing and what the other person sees you doing. This is quite contrary to SE, where other people ALWAYS see you with at least 1 second delay.
    White Knights will try to blame it on your skill/PC/ISP, or will say this is inevitable with an online game despite the overwhelming proof that they are wrong.
    (12)

  3. #263
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    wish we could get a comment on this from anyone at SE... Would be nice to know, are they working on it? Do they consider it an issue? Do they just think we are all bad players?
    (0)

  4. #264
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hiruke View Post
    I don't know if anyone has mentioned this in this very long thread, but maybe if it's mentioned every page or so someone might read it:

    Yes, it seems like even if you move directly out of Weight of the Land as soon as it pops sometimes you get hit anyway (probably latency issue?).

    HOWEVER, Titan attacks in set patterns. You should always know when Weight of the Land is about to go off. Just be moving already as it's cast and you will avoid it without problem.
    weight of the land is casted randomly to 3 players....and with the problem at hand every1 is running around "avoiding it" ....and ppl die to it because that .

    same goes for rocks , u see the order , move with the party, still get killed wtf?
    (1)

  5. #265
    Player
    Drekthalon's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Joren Valtin
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Eclipsed View Post
    wish we could get a comment on this from anyone at SE... Would be nice to know, are they working on it? Do they consider it an issue? Do they just think we are all bad players?
    I keep hoping that since this thread is now 27 pages and has been on the front page of general for a while that there will be some response. I may need to go check up on the thread in the bug reports to see if it has been investigated yet.
    (0)

  6. #266
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    They have been investigating this issue since 1.0, I'm starting to get the feeling they aren't very good at solving the problem.
    (13)

  7. #267
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    To be fair to SE, Yoshi-p DID make a post about this on the BETA forums... He wasn't really saying shit... but he did reply, if that helps.
    I've learned not to expect them to fix OR ignore the issue. Either one is a possibility... And either one is anyone's guess at this point
    (2)

  8. #268
    Player
    ElunaMay's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Eluna May
    World
    Coeurl
    Main Class
    Conjurer Lv 23
    I simply don't get it, all along they've been saying they want FFXIV to have that WoW like fluidity and Yoshi with his heavy MMO background I assumed the first thing he'd do is make it feel responsive.

    Unless SE do something this is going to hurt them so badly in the long run, the glossy coat is beginning to wear off and people are starting to see the cracks.

    During beta they were literally giving feedback on everything, no matter how small, now release is here and we can't get a response one way or the other on this game breaking oversight.
    (4)

  9. #269
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by ElunaMay View Post
    I simply don't get it, all along they've been saying they want FFXIV to have that WoW like fluidity and Yoshi with his heavy MMO background I assumed the first thing he'd do is make it feel responsive.

    Unless SE do something this is going to hurt them so badly in the long run, the glossy coat is beginning to wear off and people are starting to see the cracks.

    During beta they were literally giving feedback on everything, no matter how small, now release is here and we can't get a response one way or the other on this game breaking oversight.
    Oh i'm sure they know what the problem is and how to fix it, they just don't want to stop doing what they have been doing since they created FFXI: Code the game against RMT and Botters. The game goes through WAY too many server side checks on the character which make you lag behind i'm sure. Can see it with gathering and how the UI responds after each gather attempt. WoW did it right and created a client side system that checks for illegal mods or client modification and sends the needed info to the right people to get the bans/legal action going, which doesn't cause your connection to the servers to lag or delay to any noticable level and still catches cheaters. Its in the EULA. This game is going to continue to fail if SE doesn't adopt a client based cheat check and position so people can play comfortably.
    (3)

  10. #270
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Reika View Post
    Oh i'm sure they know what the problem is and how to fix it, they just don't want to stop doing what they have been doing since they created FFXI: Code the game against RMT and Botters. The game goes through WAY too many server side checks on the character which make you lag behind i'm sure. Can see it with gathering and how the UI responds after each gather attempt. WoW did it right and created a client side system that checks for illegal mods or client modification and sends the needed info to the right people to get the bans/legal action going, which doesn't cause your connection to the servers to lag or delay to any noticable level and still catches cheaters. Its in the EULA. This game is going to continue to fail if SE doesn't adopt a client based cheat check and position so people can play comfortably.
    blizzards coding, aside from graphical prowess (some may argue even this because wow was designed to have hundreds if not thousands of charactors on screen at once without bogging down), is light years beyond anything se even thought of doing
    (4)

  11. 09-18-2013 10:48 AM

Page 27 of 185 FirstFirst ... 17 25 26 27 28 29 37 77 127 ... LastLast