good for you! but that does not diminish the issue that many of us are suffering long delays which make the tells completely unreliable if not totally useless.
You are not helping this discussion, titan is not hard. His zone server is. Anyway a pointless request I am sure. People if you can adapt to the crappy server structure more power to you. Just dont post here. I have noticed a several times that what we have for devs/community teams/mods on this forum dismiss topics if at least 2 people have a counter point to the issue. For example saying " I dont have this issue" Had a bug report closed because people posted factually incorrect statements in the report thread, and I honestly couldn't be bothered to resubmit it after that..
Everyone has this issue whether they know it or not as it is inherent in the design of the game.
Also whats amazing about our team and forums. "Accepted Bug" does not mean an acknowledged issue as a mod posted earlier. It simply means there is enough information to investigate. It doesn't even mean they are investigating or will investigate. Silly really.
Last edited by azethoth; 10-22-2013 at 04:59 AM.
So some players are suffering from this issue and others aren't?
Going from a 14 FPS laptop to a 60 FPS PC made the difference for me. However, people with high end computers appear to be still having issues it seems.
Hmph... I've been dissatisfied with many games but I have never gone to the extent of requesting a refund lol.I cant get a refund like I did for GW2.
Pointless and irrelevant post is pointless and irrelevant.
All that tells me is you and your team memorized Titans patterns. That doesn't fix the issue, that just removes it as a issue for you. Kinda like shoving garbage under the couch.
Please tell me what fps has to do with the horrible server /client discrepancy?
Rhetorical question, I can tell you it has nothing to do with it.
And I call BS that higher fps "fixed" it for you. It's not a issue one person has, and the next doesn't, nor does it get magically fixed by anything on the users end. It's not ON the users end. I can see why you think everything is peachy now though, since you had a "laggy" play experience and now have a smoother one. 15 fps is not playable. But you're not on the same page as this thread, or the issue at hand.
If you don't notice taking damage from red circles, even after moving out of them well in time try this: Cast a spell, and at 80%, move to cancel it. I bet you it won't cancel and the spell will go ahead and cast.
Same issue.
The issue is so predictable, I see a dps move out of a red circle ( in time I might add) and I go ahead and cast cure anyways.
Right....
And I'm calling BS that the issue was magically fixed. It's not a issue one person has, and the next doesn't or something you or I can fix.
He just doesn't notice it anymore with the effect smoother fps has given him. He's so used to horrible image quality and low fps, his upgrade is blinding him to the remaining issue.
Fps for me is a non issue, everything on high with SweetFX as well, always 60 fps in a dungeon, and to me it's unforgivable. It's manageable, but I can't ignore it. It's game breaking and destroys my enjoyment of the game.
Last edited by PerrythePlatypus; 10-22-2013 at 05:58 AM.
Everyone is affected by this issue, the difference being the extent. Some don't notice it unless they look for very specific things (easiest is Conjurer and cast Cure on yourself and move just before the cast timer hits the end, if the spell isn't immediately cancelled, you're affected even if you can't tell in day-to-day gaming.) While for others it is the difference between dodging a long cast AoE from other side of the battlefield.
What he is saying which is completely valid is that lower frame rate makes this issue more prevalent. Higher end machines can render more frames faster which make the issue more bearable. However no amount of computer hardware can fix this on our end.
Yeah I asked them for a refund because the game was that bad. They tried to talk me out of it by saying, well if you decide to come back you will have to buy the game again. I told them that's fine I want my money back and I got it.![]()
My apologies, I felt you were very agressive with your response to the point you may have missed what he said. I felt a need to respond to that for that reason alone.
Right....
And I'm calling BS that the issue was magically fixed. It's not a issue one person has, and the next doesn't or something you or I can fix.
He just doesn't notice it anymore with the effect smoother fps has given him. He's so used to horrible image quality and low fps, his upgrade is blinding him to the remaining issue.
Fps for me is a non issue, everything on high with SweetFX as well, always 60 fps in a dungeon, and to me it's unforgivable. It's manageable, but I can't ignore it. It's game breaking and destroys my enjoyment of the game.
I feel the same way, as I see this issue everywhere all the time. Not that it effects me personally as I have adapted to it. It makes me not want to play, I simply log on to do myth runs in the hope that if they fix it before my sub runs out(not likely); I will not be too under geared.
Daily bump. Also, daily reminder to the nay-sayers that this is in the accepted bug forum, so SE at least acknowledges that it's worth investigating. Another daily reminder that Yoshida himself has said the server only updates your position every .3 seconds. That's a built in 300 ms delay across the board, though could be smaller depending on where you land in the "positional update" rotation. That part is luck based.
It's much like how all dots tick server side, if your dot applies at the wrong time in the server interval you get less ticks per cast.
So many people keep mistaking this for a complain about Titan thread that I'm tempted to make a completely different thread with a title like "Requesting Official SE response on .3 positional update delay"
we'd have to wait another 125 pages with no official reply in the new thread anyways.
I haven't had any trouble doing content so far, but I find that the margin of error is too small considering the lack of responsiveness. For the record, my computer is amazing, so hardware does not factor into this.
Let's take an easy example: trying to stun a caster mob.
Cast takes let's say, 3 seconds.
So, mob starts casting. It probably takes about .5s for me to notice it's the "Cure" spell, because I have to read it since all spell casts look generally the same minus the text.
Takes another .5s+ for the key to be pressed, the game to recognize it's been pressed, and even begin to process the idea of this ability.
Takes another FULL SECOND, for my character to go through a ridiculously long animation for the ability.
Takes another .25s or so for the game to register that it hit.
I would expect to have at least 1.5s to react to a 3s cast bar, not less than a second.
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