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  1. #1231
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TakKuroda View Post
    I ran titan around 12 times yesterday. They all ended in wins. Titan is easy. Plumes are the easiest move to avoid.
    good for you! but that does not diminish the issue that many of us are suffering long delays which make the tells completely unreliable if not totally useless.
    (6)

  2. #1232
    Player
    azethoth's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    80
    Character
    Zemus Asara
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by TakKuroda View Post
    I ran titan around 12 times yesterday. They all ended in wins. Titan is easy. Plumes are the easiest move to avoid.
    You are not helping this discussion, titan is not hard. His zone server is. Anyway a pointless request I am sure. People if you can adapt to the crappy server structure more power to you. Just dont post here. I have noticed a several times that what we have for devs/community teams/mods on this forum dismiss topics if at least 2 people have a counter point to the issue. For example saying " I dont have this issue" Had a bug report closed because people posted factually incorrect statements in the report thread, and I honestly couldn't be bothered to resubmit it after that..
    Everyone has this issue whether they know it or not as it is inherent in the design of the game.
    Also whats amazing about our team and forums. "Accepted Bug" does not mean an acknowledged issue as a mod posted earlier. It simply means there is enough information to investigate. It doesn't even mean they are investigating or will investigate. Silly really.
    (3)
    Last edited by azethoth; 10-22-2013 at 04:59 AM.

  3. #1233
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    So some players are suffering from this issue and others aren't?

    Going from a 14 FPS laptop to a 60 FPS PC made the difference for me. However, people with high end computers appear to be still having issues it seems.

    I cant get a refund like I did for GW2.
    Hmph... I've been dissatisfied with many games but I have never gone to the extent of requesting a refund lol.
    (1)

  4. #1234
    Player
    PerrythePlatypus's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Cid Bojangles
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TakKuroda View Post
    I ran titan around 12 times yesterday. They all ended in wins. Titan is easy. Plumes are the easiest move to avoid.
    Pointless and irrelevant post is pointless and irrelevant.
    All that tells me is you and your team memorized Titans patterns. That doesn't fix the issue, that just removes it as a issue for you. Kinda like shoving garbage under the couch.
    Quote Originally Posted by Xystic View Post
    So some players are suffering from this issue and others aren't?

    Going from a 14 FPS laptop to a 60 FPS PC made the difference for me. However, people with high end computers appear to be still having issues it seems.
    Please tell me what fps has to do with the horrible server /client discrepancy?
    Rhetorical question, I can tell you it has nothing to do with it.
    And I call BS that higher fps "fixed" it for you. It's not a issue one person has, and the next doesn't, nor does it get magically fixed by anything on the users end. It's not ON the users end. I can see why you think everything is peachy now though, since you had a "laggy" play experience and now have a smoother one. 15 fps is not playable. But you're not on the same page as this thread, or the issue at hand.

    If you don't notice taking damage from red circles, even after moving out of them well in time try this: Cast a spell, and at 80%, move to cancel it. I bet you it won't cancel and the spell will go ahead and cast.
    Same issue.
    The issue is so predictable, I see a dps move out of a red circle ( in time I might add) and I go ahead and cast cure anyways.
    Quote Originally Posted by azethoth View Post
    What he is saying which is completely valid is that lower frame rate makes this issue more prevalent. Higher end machines can render more frames faster which make the issue more bearable. However no amount of computer hardware can fix this on our end.
    Right....
    And I'm calling BS that the issue was magically fixed. It's not a issue one person has, and the next doesn't or something you or I can fix.
    He just doesn't notice it anymore with the effect smoother fps has given him. He's so used to horrible image quality and low fps, his upgrade is blinding him to the remaining issue.
    Fps for me is a non issue, everything on high with SweetFX as well, always 60 fps in a dungeon, and to me it's unforgivable. It's manageable, but I can't ignore it. It's game breaking and destroys my enjoyment of the game.
    (1)
    Last edited by PerrythePlatypus; 10-22-2013 at 05:58 AM.

  5. #1235
    Player
    Norna's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Kiara Fey
    World
    Balmung
    Main Class
    Botanist Lv 52
    Quote Originally Posted by Xystic View Post
    So some players are suffering from this issue and others aren't?
    Everyone is affected by this issue, the difference being the extent. Some don't notice it unless they look for very specific things (easiest is Conjurer and cast Cure on yourself and move just before the cast timer hits the end, if the spell isn't immediately cancelled, you're affected even if you can't tell in day-to-day gaming.) While for others it is the difference between dodging a long cast AoE from other side of the battlefield.
    (6)

  6. #1236
    Player
    azethoth's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    80
    Character
    Zemus Asara
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by PerrythePlatypus View Post
    snip
    What he is saying which is completely valid is that lower frame rate makes this issue more prevalent. Higher end machines can render more frames faster which make the issue more bearable. However no amount of computer hardware can fix this on our end.

    Quote Originally Posted by Xystic View Post
    Hmph... I've been dissatisfied with many games but I have never gone to the extent of requesting a refund lol.
    Yeah I asked them for a refund because the game was that bad. They tried to talk me out of it by saying, well if you decide to come back you will have to buy the game again. I told them that's fine I want my money back and I got it.
    (4)

  7. #1237
    Player
    azethoth's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    80
    Character
    Zemus Asara
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by PerrythePlatypus View Post

    Right....
    And I'm calling BS that the issue was magically fixed. It's not a issue one person has, and the next doesn't or something you or I can fix.
    He just doesn't notice it anymore with the effect smoother fps has given him. He's so used to horrible image quality and low fps, his upgrade is blinding him to the remaining issue.
    Fps for me is a non issue, everything on high with SweetFX as well, always 60 fps in a dungeon, and to me it's unforgivable. It's manageable, but I can't ignore it. It's game breaking and destroys my enjoyment of the game.
    My apologies, I felt you were very agressive with your response to the point you may have missed what he said. I felt a need to respond to that for that reason alone.

    I feel the same way, as I see this issue everywhere all the time. Not that it effects me personally as I have adapted to it. It makes me not want to play, I simply log on to do myth runs in the hope that if they fix it before my sub runs out(not likely); I will not be too under geared.
    (3)

  8. #1238
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Daily bump. Also, daily reminder to the nay-sayers that this is in the accepted bug forum, so SE at least acknowledges that it's worth investigating. Another daily reminder that Yoshida himself has said the server only updates your position every .3 seconds. That's a built in 300 ms delay across the board, though could be smaller depending on where you land in the "positional update" rotation. That part is luck based.

    It's much like how all dots tick server side, if your dot applies at the wrong time in the server interval you get less ticks per cast.

    So many people keep mistaking this for a complain about Titan thread that I'm tempted to make a completely different thread with a title like "Requesting Official SE response on .3 positional update delay"
    (13)

  9. #1239
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    we'd have to wait another 125 pages with no official reply in the new thread anyways.
    (4)

  10. #1240
    Player
    lsavell's Avatar
    Join Date
    Mar 2012
    Posts
    2
    Character
    Arscelin Strout
    World
    Balmung
    Main Class
    Blacksmith Lv 50
    I haven't had any trouble doing content so far, but I find that the margin of error is too small considering the lack of responsiveness. For the record, my computer is amazing, so hardware does not factor into this.

    Let's take an easy example: trying to stun a caster mob.
    Cast takes let's say, 3 seconds.
    So, mob starts casting. It probably takes about .5s for me to notice it's the "Cure" spell, because I have to read it since all spell casts look generally the same minus the text.
    Takes another .5s+ for the key to be pressed, the game to recognize it's been pressed, and even begin to process the idea of this ability.
    Takes another FULL SECOND, for my character to go through a ridiculously long animation for the ability.
    Takes another .25s or so for the game to register that it hit.

    I would expect to have at least 1.5s to react to a 3s cast bar, not less than a second.
    (5)

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