Um... You're the one here making drama little one. Insulting people and cussing for what? Do you feel like a big man now? Got your big boy pants on do ya?... Anyways, problem still persists for me.I do not think you would be here complaining if you got two relics already.
Or maybe you just like to make drama?
I do not see any problem with the Titan fight. I think the Titan fight is one of the best designed fights ever.
I actually posted a solution, you just contribute to the QQ.
i approve this thread !
I posted this awhile ago in this threat and i post it again now, 'cause noone seemed to notice
or was to busy raging and whining (understandably).
I solved the delay issue for me. And i bet this will help many of you too.
Do not limit the client to 30 FPS in the settings.
Sounds strange, i know. But it helped alot!
As long as the client runs with at least 50 FPS, you can dodge stuff easy.
It is especially noticable with Titan HM.
The difference is like night and day.
Its not a latency issue. It seems to be a client issue.
.
Found the following in the 'Accepted Bugs' forum, so they have acknowledged the problem, but are not shouting it around and replying to each individual thread.
http://forum.square-enix.com/ffxiv/t...s-everybody%29
I wouldn't expect a reply on every thread of this type and those spring up daily but I would expect some kind of reply on the thread about it that is 100 pages long, added too daily and always popping up again and again. Even if they reply was just an official nod to what you have already flagged.Found the following in the 'Accepted Bugs' forum, so they have acknowledged the problem, but are not shouting it around and replying to each individual thread.
http://forum.square-enix.com/ffxiv/t...s-everybody%29
I am also frustrated by being hit when clearly out of a red zone, told the target is too far away when it isn't, and not being able to switch off cleric stance without knowing the super secret, special time between moves when it will actually respond.
This is me trying to play good:
- Everyone's healed up, I'll switch to cleric stance and pop an aero (dot) on the boss.
- The tank needs a heal now, the cleric stance button looks ready on my hotbar so I press it and start a heal.
- The heal cast bar is half way up - wait a second! Cleric stance still on!!! >:[ ...ok, cancel cast, switch off Cleric Stance and heal tank.
- Uh oh, I'm in an enemy AOE (red) zone. Cast is neeeearly there... and heal-cast-run made it
- Healing tank and... BOOM, what hit me!?!?!?!?!!! Oh well, stupid lag, better heal myself and not wait around next time...stupid lag. Wait why is that heal on the tank so pathetic? CLERIC STANCE >:[ ] mashing cleric stance like mad so it turns off then straight back on again. Weeeeeee... start casting cure 2 on tank in desperation and too late he's dead.
- "/p Sorry guys, there was a small fire in my house", or similar...
In beta there was a whopping thread about the AOE lag issue started by complexx. Square-Enix said they fixed it?
I want to keep this thread going until we get some kind of reply.
I want to say thank you for those that have taken time to make videos to show the problem.
I also want to say thank you for those that have offered 'workarounds'. I realize as we all do that we should not have to use a workaround (like trying to make sure you do an instant cast once you hit the boundary of the circle to update your position), but I appreciate people sharing.
please give us some kind of reply SE. tell us what you are planning to do about this problem, and how soon. I think now that we have passed up 100 pages it is only fair to give us some information about what is going on?
Is this really a latency issue? Or just a failure to understand the mechanics of how the aoe system works in this game?
The game determines if you are "in" the area by your position when the casting bar is 100%. It has nothing to do with the actual animation of the attack itself which is often times take a second our two and then damage is applied afterward. So yes, you may be a mile away from the aoe by the time the animation finishes, but if you were in that area when the bar was full then you will be hit.
If you understand and follow this rule, I don't see how you can go wrong. As a tank I've learned this lesson well and can even use it to my advantage. e.g. I can move out of an aoe well before its finished casting and then move back into the aoe while the animation is going off to prevent the mob from turning.
Do I really have the post the screenshot of people being out of the AOE Circle and the cast bar isn't finished yet but still getting hit? ._.Is this really a latency issue? Or just a failure to understand the mechanics of how the aoe system works in this game?
The game determines if you are "in" the area by your position when the casting bar is 100%. It has nothing to do with the actual animation of the attack itself which is often times take a second our two and then damage is applied afterward. So yes, you may be a mile away from the aoe by the time the animation finishes, but if you were in that area when the bar was full then you will be hit.
If you understand and follow this rule, I don't see how you can go wrong. As a tank I've learned this lesson well and can even use it to my advantage. e.g. I can move out of an aoe well before its finished casting and then move back into the aoe while the animation is going off to prevent the mob from turning.
The "lag" is that if you move out of an aoe -during- the last approximately 1/4th of a cast bar, so you are still out when it finishes, just at the very tail end, then you'll still get hit by the attack.The game determines if you are "in" the area by your position when the casting bar is 100%. It has nothing to do with the actual animation of the attack itself which is often times take a second our two and then damage is applied afterward. So yes, you may be a mile away from the aoe by the time the animation finishes, but if you were in that area when the bar was full then you will be hit.
Since multiple videos have been posted throughout the thread. I would love to see even one video of someone moving out during that little increment at the end of the cast bar and -not- get hit. That's something I haven't seen yet.
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