Page 101 of 185 FirstFirst ... 51 91 99 100 101 102 103 111 151 ... LastLast
Results 1,001 to 1,010 of 1843
  1. #1001
    Player
    DeceptionsWrath's Avatar
    Join Date
    Aug 2013
    Posts
    243
    Character
    Anita Rathkamp
    World
    Leviathan
    Main Class
    Weaver Lv 60
    Quote Originally Posted by MagoArcano View Post
    I do not think you would be here complaining if you got two relics already.

    Or maybe you just like to make drama?

    I do not see any problem with the Titan fight. I think the Titan fight is one of the best designed fights ever.


    I actually posted a solution, you just contribute to the QQ.
    Um... You're the one here making drama little one. Insulting people and cussing for what? Do you feel like a big man now? Got your big boy pants on do ya?... Anyways, problem still persists for me.
    (5)

  2. #1002
    Player
    Ceelo_Mage's Avatar
    Join Date
    Aug 2013
    Posts
    196
    Character
    Ceelo Cakes
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    i approve this thread !
    (3)

  3. #1003
    Player
    Mishari's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Mish Nhanniji
    World
    Shiva
    Main Class
    Black Mage Lv 70
    I posted this awhile ago in this threat and i post it again now, 'cause noone seemed to notice
    or was to busy raging and whining (understandably).
    I solved the delay issue for me. And i bet this will help many of you too.

    Do not limit the client to 30 FPS in the settings.
    Sounds strange, i know. But it helped alot!
    As long as the client runs with at least 50 FPS, you can dodge stuff easy.
    It is especially noticable with Titan HM.
    The difference is like night and day.

    Its not a latency issue. It seems to be a client issue.
    (0)
    .

  4. #1004
    Player
    ommos's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    20
    Character
    Ommos Ravenger
    World
    Masamune
    Main Class
    Conjurer Lv 80

    Acknowledgement from SE?

    Found the following in the 'Accepted Bugs' forum, so they have acknowledged the problem, but are not shouting it around and replying to each individual thread.

    http://forum.square-enix.com/ffxiv/t...s-everybody%29
    (0)

  5. #1005
    Player
    Gamina's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Gamina Karstark
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ommos View Post
    Found the following in the 'Accepted Bugs' forum, so they have acknowledged the problem, but are not shouting it around and replying to each individual thread.

    http://forum.square-enix.com/ffxiv/t...s-everybody%29
    I wouldn't expect a reply on every thread of this type and those spring up daily but I would expect some kind of reply on the thread about it that is 100 pages long, added too daily and always popping up again and again. Even if they reply was just an official nod to what you have already flagged.
    (2)

  6. #1006
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    I am also frustrated by being hit when clearly out of a red zone, told the target is too far away when it isn't, and not being able to switch off cleric stance without knowing the super secret, special time between moves when it will actually respond.

    This is me trying to play good:

    - Everyone's healed up, I'll switch to cleric stance and pop an aero (dot) on the boss.
    - The tank needs a heal now, the cleric stance button looks ready on my hotbar so I press it and start a heal.
    - The heal cast bar is half way up - wait a second! Cleric stance still on!!! >:[ ...ok, cancel cast, switch off Cleric Stance and heal tank.
    - Uh oh, I'm in an enemy AOE (red) zone. Cast is neeeearly there... and heal-cast-run made it
    - Healing tank and... BOOM, what hit me!?!?!?!?!!! Oh well, stupid lag, better heal myself and not wait around next time...stupid lag. Wait why is that heal on the tank so pathetic? CLERIC STANCE >:[ ] mashing cleric stance like mad so it turns off then straight back on again. Weeeeeee... start casting cure 2 on tank in desperation and too late he's dead.
    - "/p Sorry guys, there was a small fire in my house", or similar...

    In beta there was a whopping thread about the AOE lag issue started by complexx. Square-Enix said they fixed it?
    (1)

  7. #1007
    Player
    vincent1's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Lohengrin Atharok
    World
    Zalera
    Main Class
    Archer Lv 30
    I want to keep this thread going until we get some kind of reply.

    I want to say thank you for those that have taken time to make videos to show the problem.

    I also want to say thank you for those that have offered 'workarounds'. I realize as we all do that we should not have to use a workaround (like trying to make sure you do an instant cast once you hit the boundary of the circle to update your position), but I appreciate people sharing.

    please give us some kind of reply SE. tell us what you are planning to do about this problem, and how soon. I think now that we have passed up 100 pages it is only fair to give us some information about what is going on?
    (2)

  8. #1008
    Player
    Size's Avatar
    Join Date
    Aug 2013
    Posts
    156
    Character
    Size Queen
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Is this really a latency issue? Or just a failure to understand the mechanics of how the aoe system works in this game?

    The game determines if you are "in" the area by your position when the casting bar is 100%. It has nothing to do with the actual animation of the attack itself which is often times take a second our two and then damage is applied afterward. So yes, you may be a mile away from the aoe by the time the animation finishes, but if you were in that area when the bar was full then you will be hit.

    If you understand and follow this rule, I don't see how you can go wrong. As a tank I've learned this lesson well and can even use it to my advantage. e.g. I can move out of an aoe well before its finished casting and then move back into the aoe while the animation is going off to prevent the mob from turning.
    (1)

  9. #1009
    Player
    Saerie's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Rie Akasuki
    World
    Behemoth
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Size View Post
    Is this really a latency issue? Or just a failure to understand the mechanics of how the aoe system works in this game?

    The game determines if you are "in" the area by your position when the casting bar is 100%. It has nothing to do with the actual animation of the attack itself which is often times take a second our two and then damage is applied afterward. So yes, you may be a mile away from the aoe by the time the animation finishes, but if you were in that area when the bar was full then you will be hit.

    If you understand and follow this rule, I don't see how you can go wrong. As a tank I've learned this lesson well and can even use it to my advantage. e.g. I can move out of an aoe well before its finished casting and then move back into the aoe while the animation is going off to prevent the mob from turning.
    Do I really have the post the screenshot of people being out of the AOE Circle and the cast bar isn't finished yet but still getting hit? ._.
    (4)

  10. #1010
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Size View Post
    The game determines if you are "in" the area by your position when the casting bar is 100%. It has nothing to do with the actual animation of the attack itself which is often times take a second our two and then damage is applied afterward. So yes, you may be a mile away from the aoe by the time the animation finishes, but if you were in that area when the bar was full then you will be hit.
    The "lag" is that if you move out of an aoe -during- the last approximately 1/4th of a cast bar, so you are still out when it finishes, just at the very tail end, then you'll still get hit by the attack.

    Since multiple videos have been posted throughout the thread. I would love to see even one video of someone moving out during that little increment at the end of the cast bar and -not- get hit. That's something I haven't seen yet.
    (3)

Page 101 of 185 FirstFirst ... 51 91 99 100 101 102 103 111 151 ... LastLast