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Ergebnis 1.681 bis 1.690 von 1843
  1. #1681
    Player
    Avatar von Goodberry
    Registriert seit
    Sep 2013
    Beiträge
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Faustkämpfer Lv 60
    Zitat Zitat von Tazo Beitrag anzeigen
    Come on, please think before responding. His response wasn't very bright either.
    Butchering a game by making it easier because some people have lag is far from being a solution.
    So it's better that games stays butchered for all those who have some lag? Talk about selfish, entitled elitism. Bah.
    (0)

  2. #1682
    Player
    Avatar von Goodberry
    Registriert seit
    Sep 2013
    Beiträge
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Faustkämpfer Lv 60
    Zitat Zitat von Drakzen1 Beitrag anzeigen
    I dont really consider dodgeing a skill
    Not any more than being a kid is a skill. :P
    (0)

  3. #1683
    Player
    Avatar von lucied13
    Registriert seit
    Aug 2013
    Beiträge
    42
    Character
    Lucied Xiii
    World
    Cerberus
    Main Class
    Krieger Lv 90
    didn't they say it will be fixed in 2.1. wait and see if not fixed then start complaining.

    edit :http://forum.square-enix.com/ffxiv/threads/121315-Letter-from-the-Producer-LIVE-Part-X-Q-A-Updates?p=1587156&highlight=server#post1587156
    (0)

  4. #1684
    Player
    Avatar von Praesidium
    Registriert seit
    Aug 2013
    Beiträge
    30
    Character
    Holy Praesidium
    World
    Odin
    Main Class
    Hermetiker Lv 50
    It wasnt fixed in 2.1
    (0)

  5. #1685
    Player
    Avatar von Katai
    Registriert seit
    Aug 2013
    Beiträge
    22
    Character
    Katai Ceres
    World
    Diabolos
    Main Class
    Druide Lv 50
    Zitat Zitat von Praesidium Beitrag anzeigen
    It wasn't fixed in 2.1
    What a shame, I was honestly hoping for better news. I guess I'm going to have to stop hoping and just accept the fact that SE won't/can't fix this issue. I really wished SE was going to help players not have their FF adventure cut so short.

    So sad really, since I liked many aspects of the game itself. It's like owning a Ferrari with a flat tire you can never change.
    (0)
    Geändert von Katai (20.12.13 um 04:02 Uhr)

  6. #1686
    Player
    Avatar von Ri_ri
    Registriert seit
    Sep 2013
    Beiträge
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturg Lv 61
    In Coil and trials it's much better now. Dodging Eruptions, Plumes and Weight of the Land and laser without many problems.

    Haukke Manor HM? Couldn't get out of silly Dark Mist...
    (1)

  7. #1687
    Player
    Avatar von Mega_Man_U
    Registriert seit
    Sep 2013
    Beiträge
    188
    Character
    Noira L'ethe
    World
    Exodus
    Main Class
    Faustkämpfer Lv 50
    Zitat Zitat von Katai Beitrag anzeigen
    What a shame, I was honestly hoping for better news. I guess I'm going to have to stop hoping and just accept the fact that SE won't/can't fix this issue. I really wished SE was going to help players not have their FF adventure cut so short.

    So sad really, since I liked many aspects of the game itself. It's like owning a Ferrari with a flat tire you can never change.
    Yup, take one person's opinion as gospel, don't ask for second opinions.

    It was fixed on the endgame instances.
    (0)

  8. #1688
    Player
    Avatar von Ryios
    Registriert seit
    Aug 2013
    Ort
    VA
    Beiträge
    1.055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    I didn't have problems before, and now I really don't have problems. If anything I had to retrain myself not to be so punchy with boss positioning and premoving.
    (0)

  9. #1689
    Player
    Avatar von Katai
    Registriert seit
    Aug 2013
    Beiträge
    22
    Character
    Katai Ceres
    World
    Diabolos
    Main Class
    Druide Lv 50
    Zitat Zitat von Mega_Man_U Beitrag anzeigen
    Yup, take one person's opinion as gospel, don't ask for second opinions.

    It was fixed on the endgame instances.
    That's what these forums are for. Me taking an "opinion as gospel" would be saying you're nothing but a white knight due to your comment.

    Ri_ri's comment seems to contradict your logic of "It was fixed on endgame instances," unless you don't consider certain Hard Mode instances as endgame. As a result, I based my hypothesis on the prediction that SE had fixed (i.e. increased the positioning rate) for instances that people had complained about previously and would be lazy to implement these changes to new instances (due to server inadequacies).

    I welcome second opinions greatly and not posts that are a complete waste of space.

    Zitat Zitat von Ryios Beitrag anzeigen
    I didn't have problems before, and now I really don't have problems. If anything I had to retrain myself not to be so punchy with boss positioning and premoving.
    Glad you're having no troubles. However, since you did not experience the problem to begin with, your data is excluded from the analysis since it does not help answer the question: "Has the netcode issue been fixed?"
    (0)
    Geändert von Katai (20.12.13 um 08:59 Uhr)

  10. #1690
    Player
    Avatar von Sunarie
    Registriert seit
    Aug 2013
    Ort
    Gridania
    Beiträge
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Schwarzmagier Lv 70
    It's not going to be a complete fix. What they did was increase the frequency that the server gets your location. If you are still getting packetloss or latency spikes then it is still possible to get hit by an AOE you were out of.

    The increased frequency should result in a visible difference over dodging pre-2.1... but it doesn't fix it entirely.
    (0)

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