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  1. #11
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Tazo View Post
    Having said this, I know from a Reddit post that A LOT of people all over the US that have Time Warner cable internet have very bad lag, especially in CA. Nothing SE can do about this kind of lag.
    And that's where I think every other MMO on the market can lend towards it being SE's fault. Even in other MMOs, when I've had lag spikes and the like, I have never once been hit by an AOE I was out of. It's just not a problem in any other MMO. The reasoning for that is how SE decided to design the game. Instead of being client live-state, they went with server live-state.. which basically requires an optimal connection to the server, which is not going to be average for the US/EU. Most people are going to experience some form of degradation when connecting to the server, which ends up resulting in what we see in this thread. Most people don't get it so bad that things aren't dodgeable (nor was that the point of this thread).. the point is that you shouldn't get hit by things you were out of period. Not even 1% of the time.

    In other MMOs you basically have to lag so bad/have a crap enough latency that your screen is freezing up, rendering it impossible for you to actually even move (you rubberband and the like). In this one you can see no other signs of lag but still get hit by an AOE you were out of.

    Latency doesn't cause the issue, but it certainly does factor into the severity of it. If you are literally unable to dodge anything, then you should take steps to try and reduce it on your end, but that doesn't excuse the fact that SE made a poor decision for the US/EU market as far as programming goes.

    Edited to add: Aside from subscribing to a tunneling service, there also isn't anything players can do if hops from client to server are causing issues. The standard in the MMO industry has already been set (by literally every other MMO) that players shouldn't need to subscribe to that separate service with very few exceptions for absolutely horrible ISPs. That's not most people though or every other online game would see loads of complaints of lag, and that just doesn't happen.
    (6)
    Last edited by Sunarie; 12-13-2013 at 11:16 AM.