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  1. #10
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Astarica View Post
    The architecture is the source but the design complicates an already bad architecture. It'd be like if you have the worst army and a decent navy but you still try to fight everyone in landlocked territory and wonder why you keep on get owned. There are more than one way to make a challenging encounter, and when your system totally sucks at dealing with dodging stuff, it'd be a good idea to only use such mechanisms when necessary. Instead the endgame is just an endless sea of red circles that you got to dodge or die horribly.
    Oh, I am not disagreeing there at all. I am disagreeing that the fight design choice is the core of the problem, and that fixing that would magically fix everything else. The person I was quoting said there was no architectural problem, and that's simply not true.

    I would rather fight (as much as one can "fight" for something in a game) to get the core issue fixed, than try and rework the design of fights already in the game to hide one aspect of an overall problem.
    (1)
    Last edited by Sunarie; 12-12-2013 at 10:22 AM.