Quote Originally Posted by Goodberry View Post
I'll say it again, slowly.

THE. PROBLEM. IS. NOT. WITH. THE. ARCHITECTURE.

IT. IS. HOW. THEY. DESIGN. THE. FIGHTS.

OK. THEY. CAN. LET. THE. CURRENT. FIGHTS. STAND. AS. THEY. ARE. PROBABLY. THEY. SHOULD. JUST. REDESIGN. HARD. TITAN.

BUT. THEY. SHOULD. DROP. DAMN. DODGE. OR. DIE. MECHANICS. IN. NEW. FIGHTS. AND. DO. SOME. INTELLIGENT. MECHANICS. INSTEAD.

I hope everyone gets is now.

P.S.
Fat chance, I know. :P
Everyone gets what you're saying.. they just don't agree with it. I like dodge or die mechanics. They can make fights challenging and fun. Yes, I would like to see more variety in the game, but I don't think they should change current fights. That also still doesn't fix the core issue (which, in case you didn't get it, effects more than just AOEs). Your "fix" is a band aid, and a poor one in that it doesn't help with other issues (skills going off even when the silence effect has been applied, such as Ram's Voice).

The core issue has to do with the game's programming. That is why in literally no other MMO is it possible to get hit by AOEs that you were out of. SE messed up with the way their game handles latency and packet loss in such a way that their game highlights and makes it worse. Every other MMO out doesn't do that, regardless of if they have dodge or die mechanics.

Your fix is your own personal opinion on how fights should be and what you personally find fun. Is that easy enough to understand or should I put periods between each of my words so you understand better?