Results 1 to 10 of 1854

Hybrid View

  1. #1
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    I'll say it again, slowly.

    THE. PROBLEM. IS. NOT. WITH. THE. ARCHITECTURE.

    IT. IS. HOW. THEY. DESIGN. THE. FIGHTS.

    OK. THEY. CAN. LET. THE. CURRENT. FIGHTS. STAND. AS. THEY. ARE. PROBABLY. THEY. SHOULD. JUST. REDESIGN. HARD. TITAN.

    BUT. THEY. SHOULD. DROP. DAMN. DODGE. OR. DIE. MECHANICS. IN. NEW. FIGHTS. AND. DO. SOME. INTELLIGENT. MECHANICS. INSTEAD.

    I hope everyone gets is now.

    P.S.
    Getting it? Fat chance, I know. :P

    P.P.S.
    Another thing I know is: all this is useless anyway, as they will never change their fight design philosophy. Game companies don't do these things, ever. It would be tantamount to Blizzard suddenly favouring Alliance, or ArenaNet suddenly injecting some direction and purpose into GW2. :P
    (1)
    Last edited by Goodberry; 12-12-2013 at 09:48 AM.

  2. #2
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Goodberry View Post
    I'll say it again, slowly.

    THE. PROBLEM. IS. NOT. WITH. THE. ARCHITECTURE.

    IT. IS. HOW. THEY. DESIGN. THE. FIGHTS.

    OK. THEY. CAN. LET. THE. CURRENT. FIGHTS. STAND. AS. THEY. ARE. PROBABLY. THEY. SHOULD. JUST. REDESIGN. HARD. TITAN.

    BUT. THEY. SHOULD. DROP. DAMN. DODGE. OR. DIE. MECHANICS. IN. NEW. FIGHTS. AND. DO. SOME. INTELLIGENT. MECHANICS. INSTEAD.

    I hope everyone gets is now.

    P.S.
    Fat chance, I know. :P
    Everyone gets what you're saying.. they just don't agree with it. I like dodge or die mechanics. They can make fights challenging and fun. Yes, I would like to see more variety in the game, but I don't think they should change current fights. That also still doesn't fix the core issue (which, in case you didn't get it, effects more than just AOEs). Your "fix" is a band aid, and a poor one in that it doesn't help with other issues (skills going off even when the silence effect has been applied, such as Ram's Voice).

    The core issue has to do with the game's programming. That is why in literally no other MMO is it possible to get hit by AOEs that you were out of. SE messed up with the way their game handles latency and packet loss in such a way that their game highlights and makes it worse. Every other MMO out doesn't do that, regardless of if they have dodge or die mechanics.

    Your fix is your own personal opinion on how fights should be and what you personally find fun. Is that easy enough to understand or should I put periods between each of my words so you understand better?
    (1)

  3. #3
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Sunarie View Post
    Everyone gets what you're saying
    Short answer: no.

    Long answer: you surely don't, seeing that you remarked that current fights shouldn't be changed, like I had suggested changing them. On the contrary, I suggested that current fights should NOT be changed, except maybe HM Titan. My point was about "future" fights.

    About inserting periods, feel free to do as you like. :P
    (0)
    Last edited by Goodberry; 12-12-2013 at 10:11 AM.

  4. #4
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Goodberry View Post
    In one word: no.
    Please explain to me then, how your idea helps to fix skills not canceling automatically when you run forward, the severe delay between when a player acts on their screen and when you see it on your screen, getting hit by -any- aoe you are out of (not just one that instantly kills you), and effects not applying correctly to mobs because the server hasn't seen it yet (silence example from the previous post).

    Edited to add: Your "fix" takes care of one symptom of the core problem..and doesn't even fix that all the way. Any fight that has any sort of AOE is still going to have issues (I have been hit when I was hiding behind the rocks for Garuda, and I've seen people die from that AOE when they were behind the rocks). So it really isn't a fix at all, it's just how you would prefer the fights to go so you can hide the issue at hand.
    (1)
    Last edited by Sunarie; 12-12-2013 at 10:05 AM.

  5. #5
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Sunarie View Post
    Please explain to me then, how your idea helps to fix skills not canceling automatically when you run forward, the severe delay between when a player acts on their screen and when you see it on your screen, getting hit by -any- aoe you are out of (not just one that instantly kills you), and effects not applying correctly to mobs because the server hasn't seen it yet (silence example from the previous post).(*edited to avoid 1000-character limit*).
    Sigh.
    OK, trying to explain one last time, and without periods.
    I know very well my "fix" wouldn't take care of all problems. I don't even know if there are economically reasonable solutions to those problems, giving the mess it is. What I know is that those problems are annoying but none of them is GAME-BREAKING, whereas the combination of said problems AND DAMN dodge-or-die mechanics WILL be probably game-breaking for a lot of people, including Yours Truly.
    (0)
    Last edited by Goodberry; 12-12-2013 at 10:33 AM.

  6. #6
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Goodberry View Post
    Sigh.
    OK, trying to explain one last time, and without periods.
    I know very well my "fix" wouldn't take care of all problems. I don't even know if there are economically reasonable solutions to those problems, giving the mess it is. What I know is that those problems are annoying but none of them is GAME-BREAKING, whereas the combination of said problems AND DAMN dodge-or-die mechanics WILL be probably game-breaking for a lot of people, including Yours Truly.
    And I beg to differ. Not getting a silence off on time wipes the entire party on a few different fights instead of a single person dying. That's just as game breaking. So is benediction going off on me but me still dying, or hallowed ground going up, but me still getting killed. All of those still result in my death and are actually more game breaking for me personally than me having to be out of an AOE by the 90% mark.

    There are also a lot of people that will leave when a game is clunky (SWtoR is a good example of that). Your fix is still only hiding one aspect of a much larger issue, and not fixing any of the things that are also game breaking.

    I am not at all denying that they chose poorly the fight style given the game design, however I am not going to pretend that will fix the problem, because it doesn't. I am also not going to sit and deny the problem exists at all by claiming there's not a problem with the architecture as you did when you had all your periods and caps lock.

    Quote Originally Posted by Goodberry View Post
    Double sigh.
    How can I make you understand that I am NOT suggesting reworking the fights already in the game? :P
    When you make posts that list fights currently in game along with saying they need to make fights require less (if any) dodging. It certainly implies you want the current fights changed (as it's going to be many months before we get any additional content).
    (1)