Quote Originally Posted by Goodberry View Post
What's surreal is that they would have to do NOTHING whatsoever, technically, to "fix" the problem. They should just stop designing almost all the encounters around this "dodge or die" mechanic, and when they absolutely want to use it, time it in order to adjust it for the latency problem. Should not be rocket science, as they say.

Problem, as always, is: do they really WANT to fix it? If they do, it's laughably easy. If they don't, it will never be done.
The only real way to "fix" it, as it involves more than just AOE mechanics but the way that skills activate and apply as well, would be to invest millions of dollars and redesign their live-state so that it's more in line with everything else on the market. Anything less is still going to result in a clunky feeling, skills not really activating or canceling in a normal manner, and the server not dealing with positioning well, especially in times when server load is high, packet loss is happening, or latency is increased.

Even if they did make it so most the fights are not AOE centric, that would involve redesigning the fights themselves (which would likely take months to re-design, program, test/balance). The thing they are doing is the quickest band aid they can do at the moment, and at least they're trying to fix it. I'm not confident the fix will work at all (though I am willing to give it a shot), and I don't expect people to stick around. What you are suggesting in "adjusting" cast bars and such to account for latency would end up making the fight easier for many people (those that have low latency and packet-loss and don't currently see the issue), while still not even fixing it for others.

I just don't like people acting like the problem is something easy either. I was throwing up a fuss because they weren't even addressing it at all.. didn't address it at all from launch all the way until the most recent live letter, even with massive forum posts such as this (and another I had made which was 60+ pages if I remember right). Now that they are addressing it, I'm waiting to see how that goes. I don't have to pay a subscription while they fiddle around with things on their end. I am still subscribed, but not because they admitted there was a problem (though that has restored a bit of faith in the company, and will result in my actually checking back to see what's up with it if I do unsub).